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Searched defs:colorLocation (Results 1 – 18 of 18) sorted by relevance

/external/angle/src/tests/gl_tests/
DFramebufferFetchTest.cpp371 GLint colorLocation = glGetUniformLocation(program, "u_color"); in BasicTest() local
418 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetTest() local
472 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetArrayTest() local
507 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleDrawTest() local
713 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local
831 GLint colorLocation = glGetUniformLocation(programFetch1, "u_color"); in DrawNonFetchDrawFetchWithDifferentProgramsTest() local
910 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); in DrawFetchBlitDrawFetchTest() local
1529 GLint colorLocation = glGetUniformLocation(program, "u_color"); in TEST_P() local
1595 GLint colorLocation = glGetUniformLocation(program, "u_color"); in TEST_P() local
DDepthStencilTest.cpp427 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
477 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
525 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
DMultithreadingTest.cpp266 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
309 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
362 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
414 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
DShaderInterpTest.cpp41 GLint colorLocation = glGetAttribLocation(program, "vertex_color"); in draw() local
DVulkanMultithreadingTest.cpp154 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
DRobustBufferAccessBehaviorTest.cpp243 GLint colorLocation = glGetAttribLocation(program, "a_color"); in TEST_P() local
DSixteenBppTextureTest.cpp434 GLint colorLocation = glGetAttribLocation(program, "color"); in TEST_P() local
DStateChangeTest.cpp1060 constexpr GLint colorLocation = 1; in TEST_P() local
/external/angle/src/tests/perf_tests/
DDynamicPromotionPerfTest.cpp128 GLint colorLocation = glGetAttribLocation(mProgram, "color"); in initializeBenchmark() local
DInterleavedAttributeData.cpp175 GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor"); in drawBenchmark() local
DInstancingPerf.cpp231 GLint colorLocation = glGetAttribLocation(mProgram, "aColor"); in initializeBenchmark() local
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp409 GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color"); in renderResource() local
723 GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color"); in renderResource() local
1012 GLuint colorLocation = m_gl.getAttribLocation(program, "a_color"); in renderResource() local
DteglNativeColorMappingTests.cpp233 deUint32 colorLocation; in render() local
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color"); in iterate() local
/external/deqp/modules/gles31/functional/
Des31fDrawElementsBaseVertexTests.cpp376 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_colors[0]"); in iterate() local
Des31fShaderFramebufferFetchTests.cpp501 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_color"); in genUniformColor() local
Des31fDrawTests.cpp825 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
/external/deqp/modules/gles3/functional/
Des3fDrawTests.cpp689 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local