/external/angle/src/tests/gl_tests/ |
D | FramebufferFetchTest.cpp | 371 GLint colorLocation = glGetUniformLocation(program, "u_color"); in BasicTest() local 418 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetTest() local 472 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleRenderTargetArrayTest() local 507 GLint colorLocation = glGetUniformLocation(program, "u_color"); in MultipleDrawTest() local 713 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); in DrawNonFetchDrawFetchWithDifferentAttachmentsTest() local 831 GLint colorLocation = glGetUniformLocation(programFetch1, "u_color"); in DrawNonFetchDrawFetchWithDifferentProgramsTest() local 910 GLint colorLocation = glGetUniformLocation(programFetch, "u_color"); in DrawFetchBlitDrawFetchTest() local 1529 GLint colorLocation = glGetUniformLocation(program, "u_color"); in TEST_P() local 1595 GLint colorLocation = glGetUniformLocation(program, "u_color"); in TEST_P() local
|
D | DepthStencilTest.cpp | 427 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 477 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local 525 GLint colorLocation = glGetUniformLocation(program, angle::essl1_shaders::ColorUniform()); in TEST_P() local
|
D | MultithreadingTest.cpp | 266 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 309 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 362 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 414 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
|
D | ShaderInterpTest.cpp | 41 GLint colorLocation = glGetAttribLocation(program, "vertex_color"); in draw() local
|
D | VulkanMultithreadingTest.cpp | 154 GLint colorLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
|
D | RobustBufferAccessBehaviorTest.cpp | 243 GLint colorLocation = glGetAttribLocation(program, "a_color"); in TEST_P() local
|
D | SixteenBppTextureTest.cpp | 434 GLint colorLocation = glGetAttribLocation(program, "color"); in TEST_P() local
|
D | StateChangeTest.cpp | 1060 constexpr GLint colorLocation = 1; in TEST_P() local
|
/external/angle/src/tests/perf_tests/ |
D | DynamicPromotionPerfTest.cpp | 128 GLint colorLocation = glGetAttribLocation(mProgram, "color"); in initializeBenchmark() local
|
D | InterleavedAttributeData.cpp | 175 GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor"); in drawBenchmark() local
|
D | InstancingPerf.cpp | 231 GLint colorLocation = glGetAttribLocation(mProgram, "aColor"); in initializeBenchmark() local
|
/external/deqp/modules/egl/ |
D | teglGLES2SharingTests.cpp | 409 GLuint colorLocation = m_gl.getAttribLocation(program.getProgram(), "a_color"); in renderResource() local 723 GLuint colorLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_color"); in renderResource() local 1012 GLuint colorLocation = m_gl.getAttribLocation(program, "a_color"); in renderResource() local
|
D | teglNativeColorMappingTests.cpp | 233 deUint32 colorLocation; in render() local
|
/external/deqp/modules/gles31/stress/ |
D | es31sDrawTests.cpp | 185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color"); in iterate() local
|
/external/deqp/modules/gles31/functional/ |
D | es31fDrawElementsBaseVertexTests.cpp | 376 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_colors[0]"); in iterate() local
|
D | es31fShaderFramebufferFetchTests.cpp | 501 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_color"); in genUniformColor() local
|
D | es31fDrawTests.cpp | 825 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
|
/external/deqp/modules/gles3/functional/ |
D | es3fDrawTests.cpp | 689 deInt32 colorLocation = ctx.getAttribLocation(programID, "a_color"); in renderTo() local
|