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Searched defs:colorTransform (Results 1 – 12 of 12) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DDisplaySettings.h52 mat4 colorTransform = mat4(); member
DLayerSettings.h146 mat4 colorTransform = mat4(); member
/frameworks/native/libs/renderengine/include/renderengine/
DDisplaySettings.h52 mat4 colorTransform = mat4(); member
DLayerSettings.h151 mat4 colorTransform = mat4(); member
/frameworks/native/libs/ui/
DDebugUtils.cpp250 std::string decodeColorTransform(android_color_transform colorTransform) { in decodeColorTransform()
/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp449 const mat4& colorTransform, float maxDisplayLuminance, in createLinearEffectShader()
/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/
DLayerFECompositionState.h189 mat4 colorTransform; member
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1386 void GLESRenderEngine::setColorTransform(const mat4& colorTransform) { in setColorTransform()
1390 void GLESRenderEngine::setDisplayColorTransform(const mat4& colorTransform) { in setDisplayColorTransform()
/frameworks/native/libs/gui/include/gui/
DLayerState.h178 mat4 colorTransform; member
/frameworks/native/services/surfaceflinger/
DLayer.h215 mat4 colorTransform; member
DLayer.cpp1658 mat4 colorTransform = mat4(getDrawingState().colorTransform); in getColorTransform() local
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1311 void GLESRenderEngine::setColorTransform(const mat4& colorTransform) { in setColorTransform()