Home
last modified time | relevance | path

Searched defs:colorUniformLocation (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/tests/gl_tests/
DMultisampledRenderToTextureTest.cpp764 GLint colorUniformLocation = in TEST_P() local
1209 GLint colorUniformLocation = in drawCopyThenBlendCommon() local
1286 GLint colorUniformLocation = in clearDrawCopyThenBlendSameProgramCommon() local
1404 GLint colorUniformLocation = in TEST_P() local
1510 GLint colorUniformLocation = in drawCopyDrawThenMaskedClearCommon() local
1588 GLint colorUniformLocation = in drawCopyDrawAttachInvalidatedThenDrawCommon() local
1697 GLint colorUniformLocation = in drawCopyDrawAttachDepthStencilClearThenDrawCommon() local
1814 GLint colorUniformLocation = in TEST_P() local
1895 GLint colorUniformLocation = in TEST_P() local
1973 GLint colorUniformLocation = in clearThenBlendCommon() local
[all …]
DDiscardFramebufferEXTTest.cpp127 GLint colorUniformLocation = in TEST_P() local
163 GLint colorUniformLocation; in TEST_P() local
DVulkanPerformanceCounterTest.cpp277 GLint colorUniformLocation = in TEST_P() local
1548 GLint colorUniformLocation = in TEST_P() local
1702 GLint colorUniformLocation = in TEST_P() local
1777 GLint colorUniformLocation = in TEST_P() local
1911 GLint colorUniformLocation = in TEST_P() local
2026 GLint colorUniformLocation = in TEST_P() local
2157 GLint colorUniformLocation = in TEST_P() local
2279 GLint colorUniformLocation = in TEST_P() local
2391 GLint colorUniformLocation = in TEST_P() local
2508 GLint colorUniformLocation = in TEST_P() local
[all …]
DParallelShaderCompileTest.cpp235 GLint colorUniformLocation = in runAndVerify() local
DStateChangeTest.cpp979 GLint colorUniformLocation = in TEST_P() local
1524 GLint colorUniformLocation = in blendAndVerifyColor() local
1826 GLint colorUniformLocation = in TEST_P() local
1893 GLint colorUniformLocation = in TEST_P() local
1963 GLint colorUniformLocation = in TEST_P() local
2031 GLint colorUniformLocation = in TEST_P() local
3571 GLint colorUniformLocation = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
DClearTest.cpp412 GLint colorUniformLocation = in TEST_P() local
2180 GLint colorUniformLocation = in TEST_P() local
2225 GLint colorUniformLocation = in TEST_P() local
DVulkanUniformUpdatesTest.cpp125 GLint colorUniformLocation = glGetUniformLocation(program, "uniColor"); in TEST_P() local
DFramebufferTest.cpp491 GLint colorUniformLocation = in TEST_P() local
3006 GLint colorUniformLocation = in TEST_P() local
3104 GLint colorUniformLocation = in TEST_P() local
DTransformFeedbackTest.cpp3128 GLint colorUniformLocation = in TEST_P() local
3290 GLint colorUniformLocation = in TEST_P() local
DGeometryShaderTest.cpp1071 GLint colorUniformLocation = in verifyLayeredFramebufferDepthStencil() local
DMemoryBarrierTest.cpp2618 GLint colorUniformLocation = in framebufferBitImageWriteThenDraw() local
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp1197 GLint colorUniformLocation = glGetUniformLocation(prog, "colorVal"); in CreateGLTexture2DMultisample() local
1458 GLint colorUniformLocation = glGetUniformLocation(prog, "colorVal"); in CreateGLTexture2DArrayMultisample() local