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Searched defs:compositionState (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/unittests/
DDisplayDevice_SetProjectionTest.cpp83 const auto& compositionState = mDisplayDevice->getCompositionDisplay()->getState(); in expectStateForHardwareTransform0() local
95 const auto& compositionState = mDisplayDevice->getCompositionDisplay()->getState(); in expectStateForHardwareTransform90() local
110 const auto& compositionState = mDisplayDevice->getCompositionDisplay()->getState(); in expectStateForHardwareTransform180() local
121 const auto& compositionState = mDisplayDevice->getCompositionDisplay()->getState(); in expectStateForHardwareTransform270() local
/frameworks/native/services/surfaceflinger/
DEffectLayer.cpp110 auto* compositionState = editCompositionState(); in preparePerFrameCompositionState() local
DBufferLayer.cpp316 auto* compositionState = editCompositionState(); in preparePerFrameCompositionState() local
613 const auto& compositionState = outputLayer->getState(); in needsFiltering() local
629 const auto& compositionState = outputLayer->getState(); in needsFilteringForScreenshots() local
DLayer.cpp405 auto* compositionState = editCompositionState(); in prepareBasicGeometryCompositionState() local
444 auto* compositionState = editCompositionState(); in prepareGeometryCompositionState() local
477 auto* compositionState = editCompositionState(); in preparePerFrameCompositionState() local
504 auto* compositionState = editCompositionState(); in prepareCursorCompositionState() local
DSurfaceFlinger.cpp5061 auto* compositionState = layer->getCompositionState(); in dumpAllLocked() local