Home
last modified time | relevance | path

Searched defs:computeShader (Results 1 – 7 of 7) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/tests/test_utils/
Dgl_raii.h169 void makeCompute(const char *computeShader) { mHandle = CompileComputeProgram(computeShader); } in makeCompute()
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2030 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in link() local
2814 const gl::Shader *computeShader = mState.getAttachedShader(shaderType); in assignAllAtomicCounterRegisters() local
2858 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in assignImageRegisters() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/
Dglslang_wrapper_utils.cpp892 glslang::TShader computeShader(EShLangCompute); in GetShaderSpirvCode() local
/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/
DComputeShaderTest.cpp1703 GLShader computeShader(GL_COMPUTE_SHADER); in TEST_P() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2954 const d3d11::ComputeShader *computeShader = in syncProgramForCompute() local
DRenderer11.cpp2951 d3d11::ComputeShader computeShader; in loadExecutable() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DProgram.cpp3260 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute]; in linkValidateShaders() local