Searched defs:computeShader (Results 1 – 11 of 11) sorted by relevance
240 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local
209 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryC… in iterate() local
511 …vk::Unique<vk::VkShaderModule> computeShader (vk::createShaderModule(vk, device, ctx.getBinaryCo… in executeComputeTest() local
173 void makeCompute(const char *computeShader) { mHandle = CompileComputeProgram(computeShader); } in makeCompute()
2301 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local2332 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
4625 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local
363 Move<VkShaderModule> computeShader; in runTest() local
2042 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in link() local2859 const gl::Shader *computeShader = mState.getAttachedShader(shaderType); in assignAllAtomicCounterRegisters() local2903 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute); in assignImageRegisters() local
2968 const d3d11::ComputeShader *computeShader = in syncProgramForCompute() local
3037 d3d11::ComputeShader computeShader; in loadExecutable() local
1991 GLShader computeShader(GL_COMPUTE_SHADER); in TEST_P() local