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Searched defs:compute_shader (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_test_dma_perf.c145 void *compute_shader = NULL; in si_test_dma_perf() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp986 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
2967 static const GLchar* compute_shader = "#version 430 core\n" in iterate() local
3142 static const GLchar* compute_shader = "#version 430 core\n" in iterate() local
Dgl4cShadingLanguage420PackTests.cpp1766 Utils::shaderSource compute_shader; in testCompute() local
2050 Utils::shaderSource compute_shader; in testCompute() local
18004 const shaderSource compute_shader(compute_shader_code); in build() local
18027 void Utils::program::build(const shaderSource& compute_shader, const shaderSource& fragment_shader, in build()
Dgl4cMultiBindTests.cpp672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
Dgl4cEnhancedLayoutsTests.cpp2708 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
2766 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
3176 …:BuildException::BuildException(const glw::GLchar* error_message, const std::string compute_shader, in BuildException()
7711 const std::string& compute_shader = in test() local
7907 const std::string& compute_shader = in test() local
/external/mesa3d/src/gallium/auxiliary/util/
Du_tests.c828 void *compute_shader = ctx->create_compute_state(ctx, &state); in test_compute_clear_image() local
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp502 const shaderDefinition* compute_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c119 void *compute_shader; member
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp322 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp750 compute_shader(const _mesa_glsl_parse_state *state) in compute_shader() function
/external/mesa3d/src/amd/vulkan/
Dradv_cmd_buffer.c5601 struct radv_shader_variant *compute_shader = pipeline->shaders[MESA_SHADER_COMPUTE]; in radv_emit_dispatch_packets() local