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Searched defs:connectionType (Results 1 – 10 of 10) sorted by relevance

/frameworks/native/services/surfaceflinger/CompositionEngine/include/compositionengine/
DDisplayCreationArgs.h40 std::optional<ui::DisplayConnectionType> connectionType; member
72 DisplayCreationArgsBuilder& setConnectionType(ui::DisplayConnectionType connectionType) { in setConnectionType()
/frameworks/native/libs/ui/include_vndk/ui/
DStaticDisplayInfo.h30 DisplayConnectionType connectionType = DisplayConnectionType::Internal; member
/frameworks/native/include/ui/
DStaticDisplayInfo.h30 DisplayConnectionType connectionType = DisplayConnectionType::Internal; member
/frameworks/native/libs/ui/include/ui/
DStaticDisplayInfo.h30 DisplayConnectionType connectionType = DisplayConnectionType::Internal; member
/frameworks/native/services/surfaceflinger/
DDisplayDevice.h279 std::optional<ui::DisplayConnectionType> connectionType; member
DSurfaceFlinger.cpp959 if (const auto connectionType = display->getConnectionType()) in getStaticDisplayInfo() local
/frameworks/native/services/surfaceflinger/tests/unittests/
DSurfaceFlinger_SetupNewDisplayDeviceInternalTest.cpp237 if constexpr (constexpr auto connectionType = Case::Display::CONNECTION_TYPE::value) { in setupNewDisplayDeviceInternalTest() local
DSurfaceFlinger_HandleTransactionLockedTest.cpp116 if (const auto connectionType = Case::Display::CONNECTION_TYPE::value) { in verifyDisplayIsConnected() local
DTestableSurfaceFlinger.h634 std::optional<ui::DisplayConnectionType> connectionType, in FakeDisplayDeviceInjector()
/frameworks/native/services/surfaceflinger/DisplayHardware/
DHWC2.cpp275 ConnectionType connectionType; in getConnectionType() local