/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Query11.cpp | 92 angle::Result Query11::getResultBase(Context11 *context11, T *params) in getResultBase() 130 angle::Result Query11::pause(Context11 *context11) in pause() 152 angle::Result Query11::resume(Context11 *context11) in resume() 195 angle::Result Query11::flush(Context11 *context11, bool force) in flush() 217 angle::Result Query11::testQuery(Context11 *context11, QueryState *queryState) in testQuery()
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D | IndexBuffer11.cpp | 72 Context11 *context11 = GetImplAs<Context11>(context); in mapBuffer() local 91 Context11 *context11 = GetImplAs<Context11>(context); in unmapBuffer() local 124 Context11 *context11 = GetImplAs<Context11>(context); in discard() local
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D | PixelTransfer11.cpp | 69 Context11 *context11 = GetImplAs<Context11>(context); in loadResources() local 239 Context11 *context11 = GetImplAs<Context11>(context); in buildShaderMap() local
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D | Fence11.cpp | 33 Context11 *context11 = GetImplAs<Context11>(context); in FenceSetHelper() local 52 Context11 *context11 = GetImplAs<Context11>(context); in FenceTestHelper() local
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D | Image11.cpp | 276 Context11 *context11 = GetImplAs<Context11>(context); in loadData() local 316 Context11 *context11 = GetImplAs<Context11>(context); in loadCompressedData() local 548 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() local 654 Context11 *context11 = GetImplAs<Context11>(context); in map() local
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D | InputLayoutCache.cpp | 113 Context11 *context11, in getInputLayout() 194 Context11 *context11, in createInputLayout()
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D | Clear11.cpp | 144 Context11 *context11 = GetImplAs<Context11>(context); in getShadersAndLayout() local 262 Context11 *context11 = GetImplAs<Context11>(context); in ensureResourcesInitialized() local
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D | ExternalImageSiblingImpl11.cpp | 118 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local
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D | Blit11.cpp | 596 Context11 *context11 = GetImplAs<Context11>(context); in initResources() local 761 Context11 *context11 = GetImplAs<Context11>(context); in getShaderSupport() local 1114 Context11 *context11 = GetImplAs<Context11>(context); in copyDepth() local 1720 Context11 *context11 = GetImplAs<Context11>(context); in resolveDepth() local 1770 Context11 *context11 = GetImplAs<Context11>(context); in initResolveDepthOnly() local 1823 Context11 *context11 = GetImplAs<Context11>(context); in initResolveDepthStencil() local 1868 Context11 *context11 = GetImplAs<Context11>(context); in resolveStencil() local
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D | Buffer11.cpp | 570 Context11 *context11 = GetImplAs<Context11>(context); in mapRange() local 1539 Context11 *context11 = GetImplAs<Context11>(context); in getBuffer() local 1665 Context11 *context11 = GetImplAs<Context11>(context); in resize() local 1723 Context11 *context11 = GetImplAs<Context11>(context); in resize() local 1848 Context11 *context11 = GetImplAs<Context11>(context); in resize() local
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D | Framebuffer11.cpp | 386 Context11 *context11 = GetImplAs<Context11>(context); in getImplementationColorReadFormat() local
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D | Renderer11.cpp | 1337 angle::Result Renderer11::flush(Context11 *context11) in flush() 1343 angle::Result Renderer11::finish(Context11 *context11) in finish() 1681 angle::Result Renderer11::drawWithGeometryShaderAndTransformFeedback(Context11 *context11, in drawWithGeometryShaderAndTransformFeedback() 2829 Context11 *context11 = GetImplAs<Context11>(context); in createRenderTarget() local 4014 angle::Result Renderer11::getScratchMemoryBuffer(Context11 *context11, in getScratchMemoryBuffer() 4093 Context11 *context11 = GetImplAs<Context11>(context); in createStagingTexture() local
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D | StateManager11.cpp | 1738 Context11 *context11 = GetImplAs<Context11>(context); in onMakeCurrent() local 2902 Context11 *context11 = GetImplAs<Context11>(context); in syncProgram() local 2956 Context11 *context11 = GetImplAs<Context11>(context); in syncProgramForCompute() local 3095 Context11 *context11 = GetImplAs<Context11>(context); in applyVertexBuffers() local
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D | TextureStorage11.cpp | 765 Context11 *context11 = GetImplAs<Context11>(context); in setData() local 1369 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 2480 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 3023 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local 3718 Context11 *context11 = GetImplAs<Context11>(context); in getRenderTarget() local
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/external/angle/src/tests/gl_tests/ |
D | D3D11FormatTablesTest.cpp | 44 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P() local 161 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P() local
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D | D3D11InputLayoutCacheTest.cpp | 69 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); in TEST_P() local
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D | D3D11EmulatedIndexedBufferTest.cpp | 34 rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext); in testSetUp() local
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