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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <android/hardware_buffer.h>
18 #include "FormatConvert.h"
19 
20 
21 // Round up to the nearest multiple of the given alignment value
22 template<unsigned alignment>
align(int value)23 int align(int value) {
24     static_assert((alignment && !(alignment & (alignment - 1))),
25                   "alignment must be a power of 2");
26 
27     unsigned mask = alignment - 1;
28     return (value + mask) & ~mask;
29 }
30 
31 
32 // Limit the given value to the provided range.  :)
clamp(float v,float min,float max)33 static inline float clamp(float v, float min, float max) {
34     if (v < min) return min;
35     if (v > max) return max;
36     return v;
37 }
38 
39 
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin)40 static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin) {
41     // Don't use this if you want to see the best performance.  :)
42     // Better to do this in a pixel shader if we really have to, but on actual
43     // embedded hardware we expect to be able to texture directly from the YUV data
44     float U = Uin - 128.0f;
45     float V = Vin - 128.0f;
46 
47     float Rf = Y + 1.140f*V;
48     float Gf = Y - 0.395f*U - 0.581f*V;
49     float Bf = Y + 2.032f*U;
50     unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
51     unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
52     unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
53 
54     return (R      ) |
55            (G <<  8) |
56            (B << 16) |
57            0xFF000000;  // Fill the alpha channel with ones
58 }
59 
60 
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)61 void copyNV21toRGB32(unsigned width, unsigned height,
62                      uint8_t* src,
63                      uint32_t* dst, unsigned dstStridePixels)
64 {
65     // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
66     // U/V array.  It assumes an even width and height for the overall image, and a horizontal
67     // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
68     unsigned strideLum = align<16>(width);
69     unsigned sizeY = strideLum * height;
70     unsigned strideColor = strideLum;   // 1/2 the samples, but two interleaved channels
71     unsigned offsetUV = sizeY;
72 
73     uint8_t* srcY = src;
74     uint8_t* srcUV = src+offsetUV;
75 
76     for (unsigned r = 0; r < height; r++) {
77         // Note that we're walking the same UV row twice for even/odd luminance rows
78         uint8_t* rowY  = srcY  + r*strideLum;
79         uint8_t* rowUV = srcUV + (r/2 * strideColor);
80 
81         uint32_t* rowDest = dst + r*dstStridePixels;
82 
83         for (unsigned c = 0; c < width; c++) {
84             unsigned uCol = (c & ~1);   // uCol is always even and repeats 1:2 with Y values
85             unsigned vCol = uCol | 1;   // vCol is always odd
86             rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol]);
87         }
88     }
89 }
90 
91 
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)92 void copyYV12toRGB32(unsigned width, unsigned height,
93                      uint8_t* src,
94                      uint32_t* dst, unsigned dstStridePixels)
95 {
96     // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
97     // by another 1/2 x 1/2 V array.  It assumes an even width and height for the overall image,
98     // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
99     // and V arrays.
100     unsigned strideLum = align<16>(width);
101     unsigned sizeY = strideLum * height;
102     unsigned strideColor = align<16>(strideLum/2);
103     unsigned sizeColor = strideColor * height/2;
104     unsigned offsetU = sizeY;
105     unsigned offsetV = sizeY + sizeColor;
106 
107     uint8_t* srcY = src;
108     uint8_t* srcU = src+offsetU;
109     uint8_t* srcV = src+offsetV;
110 
111     for (unsigned r = 0; r < height; r++) {
112         // Note that we're walking the same U and V rows twice for even/odd luminance rows
113         uint8_t* rowY = srcY + r*strideLum;
114         uint8_t* rowU = srcU + (r/2 * strideColor);
115         uint8_t* rowV = srcV + (r/2 * strideColor);
116 
117         uint32_t* rowDest = dst + r*dstStridePixels;
118 
119         for (unsigned c = 0; c < width; c++) {
120             rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c]);
121         }
122     }
123 }
124 
125 
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)126 void copyYUYVtoRGB32(unsigned width, unsigned height,
127                      uint8_t* src, unsigned srcStridePixels,
128                      uint32_t* dst, unsigned dstStridePixels)
129 {
130     uint32_t* srcWords = (uint32_t*)src;
131 
132     const int srcRowPadding32 = srcStridePixels/2 - width/2;  // 2 bytes per pixel, 4 bytes per word
133     const int dstRowPadding32 = dstStridePixels   - width;    // 4 bytes per pixel, 4 bytes per word
134 
135     for (unsigned r = 0; r < height; r++) {
136         for (unsigned c = 0; c < width/2; c++) {
137             // Note:  we're walking two pixels at a time here (even/odd)
138             uint32_t srcPixel = *srcWords++;
139 
140             uint8_t Y1 = (srcPixel)       & 0xFF;
141             uint8_t U  = (srcPixel >> 8)  & 0xFF;
142             uint8_t Y2 = (srcPixel >> 16) & 0xFF;
143             uint8_t V  = (srcPixel >> 24) & 0xFF;
144 
145             // On the RGB output, we're writing one pixel at a time
146             *(dst+0) = yuvToRgbx(Y1, U, V);
147             *(dst+1) = yuvToRgbx(Y2, U, V);
148             dst += 2;
149         }
150 
151         // Skip over any extra data or end of row alignment padding
152         srcWords += srcRowPadding32;
153         dst += dstRowPadding32;
154     }
155 }
156 
157 
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)158 void copyMatchedInterleavedFormats(unsigned width, unsigned height,
159                                    void* src, unsigned srcStridePixels,
160                                    void* dst, unsigned dstStridePixels,
161                                    unsigned pixelSize) {
162     for (unsigned row = 0; row < height; row++) {
163         // Copy the entire row of pixel data
164         memcpy(dst, src, width * pixelSize);
165 
166         // Advance to the next row (keeping in mind that stride here is in units of pixels)
167         src = (uint8_t*)src + srcStridePixels * pixelSize;
168         dst = (uint8_t*)dst + dstStridePixels * pixelSize;
169     }
170 }
171 
172 
convertBufferDesc(const BufferDesc_1_0 & src)173 BufferDesc_1_1 convertBufferDesc(const BufferDesc_1_0& src) {
174     BufferDesc_1_1 dst = {};
175     AHardwareBuffer_Desc* pDesc =
176         reinterpret_cast<AHardwareBuffer_Desc *>(&dst.buffer.description);
177     pDesc->width  = src.width;
178     pDesc->height = src.height;
179     pDesc->layers = 1;
180     pDesc->format = src.format;
181     pDesc->usage  = static_cast<uint64_t>(src.usage);
182     pDesc->stride = src.stride;
183 
184     dst.buffer.nativeHandle = src.memHandle;
185     dst.pixelSize = src.pixelSize;
186     dst.bufferId = src.bufferId;
187 
188     return dst;
189 }
190