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1 /*
2  * Copyright (C) 2019 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.graphics;
18 
19 import android.annotation.Nullable;
20 import android.view.Surface;
21 import android.view.SurfaceControl;
22 
23 /**
24  * @hide
25  */
26 public final class BLASTBufferQueue {
27     // Note: This field is accessed by native code.
28     public long mNativeObject; // BLASTBufferQueue*
29 
nativeCreate(String name, long surfaceControl, long width, long height, int format)30     private static native long nativeCreate(String name, long surfaceControl, long width,
31             long height, int format);
nativeDestroy(long ptr)32     private static native void nativeDestroy(long ptr);
nativeGetSurface(long ptr, boolean includeSurfaceControlHandle)33     private static native Surface nativeGetSurface(long ptr, boolean includeSurfaceControlHandle);
nativeSetNextTransaction(long ptr, long transactionPtr)34     private static native void nativeSetNextTransaction(long ptr, long transactionPtr);
nativeUpdate(long ptr, long surfaceControl, long width, long height, int format, long transactionPtr)35     private static native void nativeUpdate(long ptr, long surfaceControl, long width, long height,
36             int format, long transactionPtr);
nativeFlushShadowQueue(long ptr)37     private static native void nativeFlushShadowQueue(long ptr);
nativeMergeWithNextTransaction(long ptr, long transactionPtr, long frameNumber)38     private static native void nativeMergeWithNextTransaction(long ptr, long transactionPtr,
39                                                               long frameNumber);
nativeSetTransactionCompleteCallback(long ptr, long frameNumber, TransactionCompleteCallback callback)40     private static native void nativeSetTransactionCompleteCallback(long ptr, long frameNumber,
41             TransactionCompleteCallback callback);
42 
43     /**
44      * Callback sent to {@link #setTransactionCompleteCallback(long, TransactionCompleteCallback)}
45      */
46     public interface TransactionCompleteCallback {
47         /**
48          * Invoked when the transaction has completed.
49          * @param frameNumber The frame number of the buffer that was in that transaction
50          */
onTransactionComplete(long frameNumber)51         void onTransactionComplete(long frameNumber);
52     }
53 
54     /** Create a new connection with the surface flinger. */
BLASTBufferQueue(String name, SurfaceControl sc, int width, int height, @PixelFormat.Format int format)55     public BLASTBufferQueue(String name, SurfaceControl sc, int width, int height,
56             @PixelFormat.Format int format) {
57         mNativeObject = nativeCreate(name, sc.mNativeObject, width, height, format);
58     }
59 
destroy()60     public void destroy() {
61         nativeDestroy(mNativeObject);
62         mNativeObject = 0;
63     }
64 
65     /**
66      * @return a new Surface instance from the IGraphicsBufferProducer of the adapter.
67      */
createSurface()68     public Surface createSurface() {
69         return nativeGetSurface(mNativeObject, false /* includeSurfaceControlHandle */);
70     }
71 
72     /**
73      * @return a new Surface instance from the IGraphicsBufferProducer of the adapter and
74      * the SurfaceControl handle.
75      */
createSurfaceWithHandle()76     public Surface createSurfaceWithHandle() {
77         return nativeGetSurface(mNativeObject, true /* includeSurfaceControlHandle */);
78     }
79 
80     /**
81      * Send the transaction to BBQ so the next frame can be added and not applied immediately.
82      * This gives the caller a chance to apply the transaction when it's ready.
83      * @param t The transaction to add the frame to. This can be null to clear the transaction.
84      */
setNextTransaction(@ullable SurfaceControl.Transaction t)85     public void setNextTransaction(@Nullable SurfaceControl.Transaction t) {
86         nativeSetNextTransaction(mNativeObject, t == null ? 0 : t.mNativeObject);
87     }
88 
89     /**
90      * Updates {@link SurfaceControl}, size, and format for a particular BLASTBufferQueue
91      * @param sc The new SurfaceControl that this BLASTBufferQueue will update
92      * @param width The new width for the buffer.
93      * @param height The new height for the buffer.
94      * @param format The new format for the buffer.
95      * @param t Adds destination frame changes to the passed in transaction.
96      */
update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format, SurfaceControl.Transaction t)97     public void update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format,
98             SurfaceControl.Transaction t) {
99         nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format, t.mNativeObject);
100     }
101 
update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format)102     public void update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format) {
103         nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format, 0);
104     }
105 
106     /**
107      * Set a callback when the transaction with the frame number has been completed.
108      * @param frameNumber The frame number to get the transaction complete callback for
109      * @param completeCallback The callback that should be invoked.
110      */
setTransactionCompleteCallback(long frameNumber, @Nullable TransactionCompleteCallback completeCallback)111     public void setTransactionCompleteCallback(long frameNumber,
112             @Nullable TransactionCompleteCallback completeCallback) {
113         nativeSetTransactionCompleteCallback(mNativeObject, frameNumber, completeCallback);
114     }
115 
116     @Override
finalize()117     protected void finalize() throws Throwable {
118         try {
119             if (mNativeObject != 0) {
120                 nativeDestroy(mNativeObject);
121             }
122         } finally {
123             super.finalize();
124         }
125     }
126 
flushShadowQueue()127     public void flushShadowQueue() {
128         nativeFlushShadowQueue(mNativeObject);
129     }
130 
131     /**
132      * Merge the transaction passed in to the next transaction in BlastBufferQueue. The next
133      * transaction will be applied or merged when the next frame with specified frame number
134      * is available.
135      */
mergeWithNextTransaction(SurfaceControl.Transaction t, long frameNumber)136     public void mergeWithNextTransaction(SurfaceControl.Transaction t, long frameNumber) {
137         nativeMergeWithNextTransaction(mNativeObject, t.mNativeObject, frameNumber);
138     }
139 
140     /**
141      * Merge the transaction passed in to the next transaction in BlastBufferQueue.
142      * @param nativeTransaction native handle passed from native c/c++ code.
143      */
mergeWithNextTransaction(long nativeTransaction, long frameNumber)144     public void mergeWithNextTransaction(long nativeTransaction, long frameNumber) {
145         nativeMergeWithNextTransaction(mNativeObject, nativeTransaction, frameNumber);
146     }
147 
148 }
149