/external/eigen/Eigen/src/Geometry/ |
D | OrthoMethods.h | 34 MatrixBase<Derived>::cross(const MatrixBase<OtherDerived>& other) const in cross() function 110 VectorwiseOp<ExpressionType,Direction>::cross(const MatrixBase<OtherDerived>& other) const in cross() function
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/external/skqp/src/utils/ |
D | Sk3D.cpp | 16 static SkPoint3 cross(const SkPoint3& a, const SkPoint3& b) { in cross() function
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D | SkCamera.cpp | 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) { in Cross() 215 SkUnit3D axis, zenith, cross; in doUpdate() local
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/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | quaternion.inl | 10 GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const& v, tquat<T, P> const& q) function 16 GLM_FUNC_QUALIFIER tvec3<T, P> cross(tquat<T, P> const& q, tvec3<T, P> const& v) function
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/external/rust/crates/rayon-core/src/ |
D | latch.rs | 145 cross: bool, field 167 pub(super) fn cross(thread: &'r WorkerThread) -> SpinLatch<'r> { in cross() method
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/external/libaom/libaom/av1/encoder/x86/ |
D | corner_match_sse4.c | 99 int cross = _mm_extract_epi32(res, 3); in av1_compute_cross_correlation_sse4_1() local
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/external/chromium-trace/catapult/third_party/polymer/components/web-animations-js/src/ |
D | matrix-decomposition.js | 94 function cross(v1, v2) { function
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/external/skia/include/core/ |
D | SkPoint3.h | 149 SkPoint3 cross(const SkPoint3& vec) const { in cross() function
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D | SkM44.h | 44 SkScalar cross(SkV2 v) const { return Cross(*this, v); } in cross() function 86 SkV3 cross(const SkV3& v) const { return Cross(*this, v); } in cross() function
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D | SkPoint.h | 551 SkScalar cross(const SkVector& vec) const { in cross() function
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/external/tensorflow/tensorflow/python/distribute/ |
D | distribution_strategy_context.py | 43 def __init__(self, dist, cross, replica): argument
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/external/webrtc/modules/audio_coding/codecs/ilbc/ |
D | do_plc.c | 41 int32_t cross, ener, cross_comp, ener_comp = 0; in WebRtcIlbcfix_DoThePlc() local
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/external/libchrome/ui/gfx/geometry/ |
D | vector3d_f.cc | 97 gfx::Vector3dF cross(base); in ClockwiseAngleBetweenVectorsInDegrees() local
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/external/skqp/include/core/ |
D | SkPoint3.h | 149 SkPoint3 cross(const SkPoint3& vec) const { in cross() function
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D | SkPoint.h | 547 SkScalar cross(const SkVector& vec) const { in cross() function
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/external/tensorflow/tensorflow/python/ops/ragged/ |
D | ragged_array_ops.py | 709 def cross(inputs, name=None): function
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/external/skia/src/utils/ |
D | SkCamera.cpp | 73 SkV3 axis, zenith, cross; in doUpdate() local
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/external/skia/src/gpu/ |
D | GrVx.h | 43 static SK_ALWAYS_INLINE float cross(float2 a, float2 b) { in cross() function
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/external/mesa3d/src/mesa/swrast/ |
D | s_aatriangle.c | 208 GLfloat cross = (dx0 * (sy - v0[1]) - dy0 * (sx - v0[0])); in compute_coveragef() local
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/external/libaom/libaom/av1/encoder/ |
D | corner_match.c | 55 int cross = 0; in av1_compute_cross_correlation_c() local
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/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
D | nv50_ir_graph.cpp | 285 Stack bb, cross; in search() local
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/external/skqp/src/pathops/ |
D | SkPathOpsPoint.h | 56 double cross(const SkDVector& a) const { in cross() function
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/external/skia/src/pathops/ |
D | SkPathOpsPoint.h | 57 double cross(const SkDVector& a) const { in cross() function
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/external/angle/src/common/ |
D | vector_utils.h | 503 Vector<3, Type> Vector<3, Type>::cross(const Vector<3, Type> &other) const in cross() function
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/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | func_geometric.inl | 179 GLM_FUNC_QUALIFIER tvec3<T, P> cross(tvec3<T, P> const & x, tvec3<T, P> const & y) function
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