Searched defs:crossProduct (Results 1 – 3 of 3) sorted by relevance
154 const deInt64 crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnLeftSideOfLine() local163 const deInt64 crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnRightSideOfLine() local172 const deInt64 crossProduct = (u.x() * v.y() - u.y() * v.x()); in vertexOnLine() local246 const deInt64 crossProduct = (u.x() * v.y() - u.y() * v.x()); in doesLineSegmentExitDiamond() local
88 const float crossProduct = (u.x() * v.y() - u.y() * v.x()); in isTriangleClockwise() local116 const float crossProduct = (line.x() * v.y() - line.y() * v.x()); in pixelNearLineSegment() local179 const float crossProduct = (u.x() * v.y() - u.y() * v.x()); in triangleArea() local2404 const double crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateTriangleCoverage() local2482 const deInt64 crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateTriangleCoverage() local2625 const deInt64 crossProduct = (edge.x() * v.y() - edge.y() * v.x()); in calculateUnderestimateTriangleCoverage() local
460 public static Vector3D crossProduct(Vector3D v1, Vector3D v2) { in crossProduct() method in Vector3D