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Searched defs:currentMipLevel (Results 1 – 10 of 10) sorted by relevance

/external/skqp/src/gpu/vk/
DGrVkGpu.cpp653 for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataOptimal() local
734 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataOptimal() local
833 for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataCompressed() local
868 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataCompressed() local
1466 for (uint32_t currentMipLevel = 1; currentMipLevel < mipLevels; currentMipLevel++) { in createTestingOnlyVkImage() local
1515 for (uint32_t currentMipLevel = 0; currentMipLevel < mipLevels; currentMipLevel++) { in createTestingOnlyVkImage() local
1565 for (uint32_t currentMipLevel = 0; currentMipLevel < mipLevels; currentMipLevel++) { in createTestingOnlyVkImage() local
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp971 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_texture() local
1008 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_texture() local
1075 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_compressed_texture() local
1101 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_compressed_texture() local
1236 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexData() local
1269 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexData() local
1327 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexData() local
/external/skqp/src/gpu/
DGrGpu.cpp288 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in writePixels() local
/external/skia/src/gpu/d3d/
DGrD3DGpu.cpp333 for (int currentMipLevel = 0; currentMipLevel < numMipLevels; currentMipLevel++) { in copy_compressed_data() local
724 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadToTexture() local
/external/skia/src/gpu/
DGrDataUtils.cpp297 for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; ++currentMipLevel) { in GrComputeTightCombinedBufferSize() local
DGrGpu.cpp63 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; ++currentMipLevel) { in validate_texel_levels() local
/external/skqp/src/core/
DSkMipMap.cpp392 for (int currentMipLevel = countLevels; currentMipLevel >= 0; currentMipLevel--) { in Build() local
/external/skia/src/core/
DSkMipmap.cpp554 for (int currentMipLevel = countLevels; currentMipLevel >= 0; currentMipLevel--) { in Build() local
/external/skia/src/gpu/vk/
DGrVkGpu.cpp912 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataOptimal() local
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.cpp2939 for (gl::LevelIndex currentMipLevel = firstMipLevel; currentMipLevel <= maxMipLevel; in generateMipmapLevelsWithCPU() local