Searched defs:currentMipLevel (Results 1 – 10 of 10) sorted by relevance
653 for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataOptimal() local734 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataOptimal() local833 for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataCompressed() local868 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataCompressed() local1466 for (uint32_t currentMipLevel = 1; currentMipLevel < mipLevels; currentMipLevel++) { in createTestingOnlyVkImage() local1515 for (uint32_t currentMipLevel = 0; currentMipLevel < mipLevels; currentMipLevel++) { in createTestingOnlyVkImage() local1565 for (uint32_t currentMipLevel = 0; currentMipLevel < mipLevels; currentMipLevel++) { in createTestingOnlyVkImage() local
971 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_texture() local1008 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_texture() local1075 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_compressed_texture() local1101 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in allocate_and_populate_compressed_texture() local1236 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexData() local1269 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexData() local1327 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexData() local
288 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in writePixels() local
333 for (int currentMipLevel = 0; currentMipLevel < numMipLevels; currentMipLevel++) { in copy_compressed_data() local724 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadToTexture() local
297 for (int currentMipLevel = 1; currentMipLevel < mipLevelCount; ++currentMipLevel) { in GrComputeTightCombinedBufferSize() local
63 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; ++currentMipLevel) { in validate_texel_levels() local
392 for (int currentMipLevel = countLevels; currentMipLevel >= 0; currentMipLevel--) { in Build() local
554 for (int currentMipLevel = countLevels; currentMipLevel >= 0; currentMipLevel--) { in Build() local
912 for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { in uploadTexDataOptimal() local
2939 for (gl::LevelIndex currentMipLevel = firstMipLevel; currentMipLevel <= maxMipLevel; in generateMipmapLevelsWithCPU() local