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Searched defs:d3dFormatInfo (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp424 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalFormat); in GenerateTextureFormatCaps() local
779 const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format); in ComputeBlockSize() local
791 const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format); in MakeValidSize() local
DFramebuffer9.cpp195 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); in readPixelsImpl() local
394 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(textureFormat.renderFormat); in getImplementationColorReadFormat() local
DImage9.cpp66 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format); in GenerateMip() local
135 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); in CopyLockableSurfaces() local
283 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in createSurface() local
495 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadData() local
DTextureStorage9.cpp47 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); in GetTextureUsage() local
140 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); in TextureStorage9_2D() local
418 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); in TextureStorage9_Cube() local
DRenderer9.cpp793 const auto &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); in getD3DTextureInfo() local
1931 const d3d9::D3DFormat &d3dFormatInfo = in clear() local
1949 const d3d9::D3DFormat &d3dFormatInfo = in clear() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.cpp293 const d3d11::Format &d3dFormatInfo = in loadData() local
334 const d3d11::Format &d3dFormatInfo = in loadCompressedData() local
Drenderer11_utils.cpp2181 const d3d11::Format &d3dFormatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps); in GenerateInitialTextureData() local
/external/angle/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp136 const auto &d3dFormatInfo = d3d9::GetD3DFormatInfo(surfaceDesc.Format); in GetD3D9TextureInfo() local