Searched defs:d3dTex (Results 1 – 2 of 2) sorted by relevance
218 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(tex); in update_resource_state() local
364 sk_sp<GrD3DTexture> d3dTex = this->createD3DTexture(dimensions, dxgiFormat, GrRenderable::kNo, in onCreateCompressedTexture() local639 GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(surface->asTexture()); in onWritePixels() local892 auto * d3dTex = static_cast<GrD3DTexture*>(tex); in onRegenerateMipMapLevels() local