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1 //
2 // Copyright 2012 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TRANSLATOR_PRAGMA_H_
8 #define COMPILER_TRANSLATOR_PRAGMA_H_
9 
10 struct TPragma
11 {
12     struct STDGL
13     {
STDGLTPragma::STDGL14         STDGL() : invariantAll(false) {}
15 
16         bool invariantAll;
17     };
18 
19     // By default optimization is turned on and debug is turned off.
20     // Precision emulation is turned on by default, but has no effect unless
21     // the extension is enabled.
TPragmaTPragma22     TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {}
TPragmaTPragma23     TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {}
24 
25     bool optimize;
26     bool debug;
27     bool debugShaderPrecision;
28     STDGL stdgl;
29 };
30 
31 #endif  // COMPILER_TRANSLATOR_PRAGMA_H_
32