1 // 2 // Copyright 2012 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #ifndef COMPILER_TRANSLATOR_PRAGMA_H_ 8 #define COMPILER_TRANSLATOR_PRAGMA_H_ 9 10 struct TPragma 11 { 12 struct STDGL 13 { STDGLTPragma::STDGL14 STDGL() : invariantAll(false) {} 15 16 bool invariantAll; 17 }; 18 19 // By default optimization is turned on and debug is turned off. 20 // Precision emulation is turned on by default, but has no effect unless 21 // the extension is enabled. TPragmaTPragma22 TPragma() : optimize(true), debug(false), debugShaderPrecision(true) {} TPragmaTPragma23 TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) {} 24 25 bool optimize; 26 bool debug; 27 bool debugShaderPrecision; 28 STDGL stdgl; 29 }; 30 31 #endif // COMPILER_TRANSLATOR_PRAGMA_H_ 32