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Searched defs:depthAttachment (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/tests/gl_tests/
DWebGLFramebufferTest.cpp491 GLenum *depthAttachment, in tryDepth()
508 bool checkValidColorDepthCombination(GLenum *depthFormat, GLenum *depthAttachment) in checkValidColorDepthCombination()
568 GLenum depthAttachment) in testUsingIncompleteFramebuffer()
659 void testFramebufferIncompleteDimensions(GLenum depthFormat, GLenum depthAttachment) in testFramebufferIncompleteDimensions()
801 GLenum depthAttachment = GL_NONE; in TEST_P() local
/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp134 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in attachTextures() local
184 const gl::FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in detachTextures() local
DFramebufferGL.cpp210 const FramebufferAttachment *depthAttachment = state.getDepthAttachment(); in RequiresMultiviewClear() local
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.h368 RenderPassDepthAttachmentDesc depthAttachment; member
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateInheritanceTests.cpp470 VkAttachmentDescription depthAttachment{}; local
/external/angle/src/libANGLE/
DFramebuffer.cpp1318 const FramebufferAttachment &depthAttachment = mState.mDepthAttachment; in checkStatusWithGLFrontEnd() local
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3079 const gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthAttachment(); in CaptureMidExecutionSetup() local