| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | StateManager9.h | 23 float depthRange[4]; member 30 float depthRange[4]; member
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| /external/swiftshader/src/OpenGL/compiler/ |
| D | Initialize.cpp | 456 TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct)); in InsertBuiltInFunctions() local
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcViewportArrayTests.hpp | 246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper 251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() function in glcts::ViewportArray::Utils::DepthFuncWrapper
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.h | 75 float depthRange[4]; member 98 float depthRange[4]; member
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| /external/angle/src/compiler/translator/tree_util/ |
| D | DriverUniform.cpp | 250 TIntermBinary *depthRange = createDriverUniformRef(kDepthRange); in getDepthRangeReservedFieldRef() local
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| /external/angle/src/libANGLE/renderer/metal/ |
| D | ContextMtl.h | 500 float depthRange[4]; member
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| /external/swiftshader/src/Device/ |
| D | Renderer.hpp | 90 float depthRange; member
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| /external/swiftshader/src/Renderer/ |
| D | Renderer.hpp | 188 float depthRange; member
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| /external/deqp/framework/opengl/simplereference/ |
| D | sglrGLContext.cpp | 525 void GLContext::depthRange (double n, double f) in depthRange() function in sglr::GLContext
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| D | sglrReferenceContext.cpp | 2846 void ReferenceContext::depthRange (double n, double f) in depthRange() function in sglr::ReferenceContext
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | DispatchTableGL_autogen.h | 40 PFNGLDEPTHRANGEPROC depthRange = nullptr; variable
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| /external/deqp/framework/opengl/wrapper/ |
| D | glwFunctions.inl | 159 glDepthRangeFunc depthRange; variable
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ContextVk.cpp | 82 std::array<float, 4> depthRange; member
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| /external/angle/src/libANGLE/ |
| D | Context_gl.cpp | 902 void Context::depthRange(GLdouble n, GLdouble f) in depthRange() function in gl::Context
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