Searched defs:depthSize (Results 1 – 12 of 12) sorted by relevance
111 deInt32 depthSize = eglu::getConfigAttribInt(library, display, *cfgIter, EGL_DEPTH_SIZE); in getDefaultEglConfigList() local
55 deInt32 depthSize; member in eglu::ConfigInfo
79 int CandidateConfig::depthSize (void) const { return get(EGL_DEPTH_SIZE); } in depthSize() function in eglu::CandidateConfig
75 int depthSize; in parseConfigBitsFromName() member
51 EGLint depthSize; // Bits of Z in the depth buffer member
178 int depthSize; member
880 void StateManager9::updateDepthSizeIfChanged(bool depthStencilInitialized, unsigned int depthSize) in updateDepthSizeIfChanged()
1304 unsigned int depthSize = 0; in applyRenderTarget() local
372 int alphaSize, int depthSize, int stencilSize) { in setEGLConfigChooser()823 int alphaSize, int depthSize, int stencilSize) { in ComponentSizeChooser()
575 int depthSize = visual.getAttrib(GLX_DEPTH_SIZE); in configRank() local
371 int depthSize; member in xe::ri::EglConfig
6765 const VkDeviceSize depthSize = depthBytesPerPixel * sourceArea.width * sourceArea.height * in copyImageDataToBuffer() local