/external/angle/src/libANGLE/renderer/ |
D | dxgi_support_data.json | 11 "depthStencil": "never", string 22 "depthStencil": "never", string 33 "depthStencil": "never", string 44 "depthStencil": "never", string 55 "depthStencil": "never", string 66 "depthStencil": "never", string 77 "depthStencil": "never", string 88 "depthStencil": "never", string 99 "depthStencil": "never", string 110 "depthStencil": "never", string [all …]
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Renderbuffer.cpp | 361 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() 439 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() 451 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer()
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D | Framebuffer.cpp | 446 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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D | Device.cpp | 360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect() local
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D | Context.cpp | 308 egl::Image *depthStencil = surface ? surface->getDepthStencil() : nullptr; in makeCurrent() local
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampledRenderToTextureTests.cpp | 99 GLuint depthStencil = 0; in iterate() local
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Renderbuffer.cpp | 560 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer() 638 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer() 650 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer()
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D | Framebuffer.cpp | 700 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
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D | Context.cpp | 292 egl::Image *depthStencil = surface->getDepthStencil(); in makeCurrent() local
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/external/skia/src/gpu/mtl/ |
D | GrMtlDepthStencil.h | 51 static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; } in GetKey()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.hpp | 82 Image *depthStencil = nullptr; member in egl::Surface
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/external/angle/src/tests/gl_tests/ |
D | ClearTest.cpp | 679 GLRenderbuffer depthStencil; in TEST_P() local 791 GLRenderbuffer depthStencil; in TEST_P() local 1051 GLRenderbuffer depthStencil; in TEST_P() local 1177 GLRenderbuffer depthStencil; in TEST_P() local 1959 GLRenderbuffer depthStencil; in TEST_P() local 2046 GLRenderbuffer depthStencil; in TEST_P() local 2139 GLRenderbuffer depthStencil; in TEST_P() local
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D | MultisampledRenderToTextureTest.cpp | 1393 GLRenderbuffer depthStencil; in TEST_P() local 2113 GLRenderbuffer depthStencil; in TEST_P() local 2211 GLRenderbuffer depthStencil; in TEST_P() local 2344 GLRenderbuffer depthStencil; in TEST_P() local 2474 GLRenderbuffer depthStencil; in TEST_P() local 2597 GLRenderbuffer depthStencil; in TEST_P() local 3715 GLRenderbuffer depthStencil; in renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
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D | GeometryShaderTest.cpp | 907 GLuint depthStencil, in setupLayeredFramebuffer() 1137 GLTexture depthStencil; in layeredFramebufferClearTest() local 1202 GLTexture depthStencil; in layeredFramebufferPreRenderClearTest() local 1279 GLTexture depthStencil; in layeredFramebufferMidRenderClearTest() local
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D | WebGLFramebufferTest.cpp | 856 GLRenderbuffer depthStencil; in TEST_P() local
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D | ComputeShaderTest.cpp | 4198 GLTexture depthStencil; in TEST_P() local
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_blit.c | 57 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local
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/external/angle/src/libANGLE/ |
D | Framebuffer.cpp | 1572 const auto &depthStencil = glState.getDepthStencilState(); in partialClearNeedsInit() local 1915 const auto &depthStencil = mState.mWebGLDepthStencilAttachment; in commitWebGL1DepthStencilIfConsistent() local 2278 const DepthStencilState &depthStencil = glState.getDepthStencilState(); in ensureClearAttachmentsInitialized() local
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateInheritanceTests.cpp | 312 static const VkPipelineDepthStencilStateCreateInfo depthStencil = { variable
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 710 …TextureLevel depthStencil (TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8… in runCase() local
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | FramebufferVk.cpp | 2006 const gl::FramebufferAttachment *depthStencil = mState.getDepthStencilAttachment(); in updateRenderPassDesc() local 2784 const gl::FramebufferAttachment *depthStencil = mState.getDepthOrStencilAttachment(); in getSamples() local
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D | SecondaryCommandBuffer.h | 174 VkClearDepthStencilValue depthStencil; member 1036 const VkClearDepthStencilValue &depthStencil, in clearDepthStencilImage()
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/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/ |
D | vktConditionalDrawAndClearTests.cpp | 540 …ringBaseTestInstance::clearDepthWithClearAttachments (const VkClearDepthStencilValue& depthStencil… in clearDepthWithClearAttachments()
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/external/swiftshader/src/Vulkan/ |
D | VkCommandBuffer.cpp | 791 …CmdClearDepthStencilImage(vk::Image *image, const VkClearDepthStencilValue &depthStencil, const Vk… in CmdClearDepthStencilImage() 807 const VkClearDepthStencilValue depthStencil; member in __anon37a6868d0111::CmdClearDepthStencilImage
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 1837 RenderTarget11 *depthStencil, in resolveStencil()
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