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Searched defs:depthStencil (Results 1 – 25 of 41) sorted by relevance

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/external/angle/src/libANGLE/renderer/
Ddxgi_support_data.json11 "depthStencil": "never", string
22 "depthStencil": "never", string
33 "depthStencil": "never", string
44 "depthStencil": "never", string
55 "depthStencil": "never", string
66 "depthStencil": "never", string
77 "depthStencil": "never", string
88 "depthStencil": "never", string
99 "depthStencil": "never", string
110 "depthStencil": "never", string
[all …]
/external/swiftshader/src/OpenGL/libGLES_CM/
DRenderbuffer.cpp361 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer()
439 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer()
451 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer()
DFramebuffer.cpp446 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
DDevice.cpp360 …bool depthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(sour… in stretchRect() local
DContext.cpp308 egl::Image *depthStencil = surface ? surface->getDepthStencil() : nullptr; in makeCurrent() local
/external/deqp/modules/gles2/functional/
Des2fMultisampledRenderToTextureTests.cpp99 GLuint depthStencil = 0; in iterate() local
/external/swiftshader/src/OpenGL/libGLESv2/
DRenderbuffer.cpp560 DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) in DepthStencilbuffer()
638 Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Depthbuffer()
650 Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) in Stencilbuffer()
DFramebuffer.cpp700 DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) in DefaultFramebuffer()
DContext.cpp292 egl::Image *depthStencil = surface->getDepthStencil(); in makeCurrent() local
/external/skia/src/gpu/mtl/
DGrMtlDepthStencil.h51 static const Key& GetKey(const GrMtlDepthStencil& depthStencil) { return depthStencil.fKey; } in GetKey()
/external/swiftshader/src/OpenGL/libEGL/
DSurface.hpp82 Image *depthStencil = nullptr; member in egl::Surface
/external/angle/src/tests/gl_tests/
DClearTest.cpp679 GLRenderbuffer depthStencil; in TEST_P() local
791 GLRenderbuffer depthStencil; in TEST_P() local
1051 GLRenderbuffer depthStencil; in TEST_P() local
1177 GLRenderbuffer depthStencil; in TEST_P() local
1959 GLRenderbuffer depthStencil; in TEST_P() local
2046 GLRenderbuffer depthStencil; in TEST_P() local
2139 GLRenderbuffer depthStencil; in TEST_P() local
DMultisampledRenderToTextureTest.cpp1393 GLRenderbuffer depthStencil; in TEST_P() local
2113 GLRenderbuffer depthStencil; in TEST_P() local
2211 GLRenderbuffer depthStencil; in TEST_P() local
2344 GLRenderbuffer depthStencil; in TEST_P() local
2474 GLRenderbuffer depthStencil; in TEST_P() local
2597 GLRenderbuffer depthStencil; in TEST_P() local
3715 GLRenderbuffer depthStencil; in renderbufferUnresolveColorAndDepthStencilThenTwoColors() local
DGeometryShaderTest.cpp907 GLuint depthStencil, in setupLayeredFramebuffer()
1137 GLTexture depthStencil; in layeredFramebufferClearTest() local
1202 GLTexture depthStencil; in layeredFramebufferPreRenderClearTest() local
1279 GLTexture depthStencil; in layeredFramebufferMidRenderClearTest() local
DWebGLFramebufferTest.cpp856 GLRenderbuffer depthStencil; in TEST_P() local
DComputeShaderTest.cpp4198 GLTexture depthStencil; in TEST_P() local
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_blit.c57 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT | in st_BlitFramebuffer() local
/external/angle/src/libANGLE/
DFramebuffer.cpp1572 const auto &depthStencil = glState.getDepthStencilState(); in partialClearNeedsInit() local
1915 const auto &depthStencil = mState.mWebGLDepthStencilAttachment; in commitWebGL1DepthStencilIfConsistent() local
2278 const DepthStencilState &depthStencil = glState.getDepthStencilState(); in ensureClearAttachmentsInitialized() local
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateInheritanceTests.cpp312 static const VkPipelineDepthStencilStateCreateInfo depthStencil = { variable
/external/deqp/modules/internal/
DditFrameworkTests.cpp710 …TextureLevel depthStencil (TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8… in runCase() local
/external/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp2006 const gl::FramebufferAttachment *depthStencil = mState.getDepthStencilAttachment(); in updateRenderPassDesc() local
2784 const gl::FramebufferAttachment *depthStencil = mState.getDepthOrStencilAttachment(); in getSamples() local
DSecondaryCommandBuffer.h174 VkClearDepthStencilValue depthStencil; member
1036 const VkClearDepthStencilValue &depthStencil, in clearDepthStencilImage()
/external/deqp/external/vulkancts/modules/vulkan/conditional_rendering/
DvktConditionalDrawAndClearTests.cpp540 …ringBaseTestInstance::clearDepthWithClearAttachments (const VkClearDepthStencilValue& depthStencil in clearDepthWithClearAttachments()
/external/swiftshader/src/Vulkan/
DVkCommandBuffer.cpp791 …CmdClearDepthStencilImage(vk::Image *image, const VkClearDepthStencilValue &depthStencil, const Vk… in CmdClearDepthStencilImage()
807 const VkClearDepthStencilValue depthStencil; member in __anon37a6868d0111::CmdClearDepthStencilImage
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp1837 RenderTarget11 *depthStencil, in resolveStencil()

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