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Searched defs:depthStencilRenderTarget (Results 1 – 6 of 6) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DFramebufferVk.cpp1024 RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil(true); in invalidateImpl() local
1278 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in updateRenderPassDesc() local
1337 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in getFramebuffer() local
1601 RenderTargetVk *depthStencilRenderTarget = getDepthStencilRenderTarget(); in startNewRenderPass() local
DUtilsVk.cpp1573 RenderTargetVk *depthStencilRenderTarget = framebuffer->getDepthStencilRenderTarget(); in stencilBlitResolveNoShaderExport() local
DContextVk.cpp2258 RenderTargetVk *depthStencilRenderTarget = mDrawFramebuffer->getDepthStencilRenderTarget(); in optimizeRenderPassForPresent() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp568 RenderTarget11 *depthStencilRenderTarget = nullptr; in clearFramebuffer() local
DStateManager11.cpp2011 const auto *depthStencilRenderTarget = mFramebuffer11->getCachedDepthStencilRenderTarget(); in syncFramebuffer() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1248 const RenderTarget9 *depthStencilRenderTarget) in applyRenderTarget()
1895 const RenderTarget9 *depthStencilRenderTarget) in clear()