Searched defs:depthStencilState (Results 1 – 6 of 6) sorted by relevance
651 VkPipelineDepthStencilStateCreateInfo depthStencilState = {}; in initializePipeline() local1235 const gl::DepthStencilState &depthStencilState, in updateDepthTestEnabled()1245 const gl::DepthStencilState &depthStencilState) in updateDepthFunc()1252 const gl::DepthStencilState &depthStencilState, in updateDepthWriteEnabled()1261 const gl::DepthStencilState &depthStencilState, in updateStencilTestEnabled()1272 const gl::DepthStencilState &depthStencilState) in updateStencilFrontFuncs()1283 const gl::DepthStencilState &depthStencilState) in updateStencilBackFuncs()1293 const gl::DepthStencilState &depthStencilState) in updateStencilFrontOps()1302 const gl::DepthStencilState &depthStencilState) in updateStencilBackOps()1312 const gl::DepthStencilState &depthStencilState, in updateStencilFrontWriteMask()[all …]
2787 const gl::DepthStencilState depthStencilState = glState.getDepthStencilState(); in syncState() local
1796 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local1803 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local1810 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local1818 const auto &depthStencilState = state.getDepthStencilState(); in syncState() local
332 const auto &depthStencilState = glState.getDepthStencilState(); in setBlendDepthRasterStates() local
2494 void StateManager11::setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, in setDepthStencilState()
2877 const DepthStencilState &depthStencilState = state.getDepthStencilState(); in ValidateDrawStates() local