Searched defs:depthValue (Results 1 – 14 of 14) sorted by relevance
101 const GLfloat depthValue = 0.0f; in TEST_P() local
105 float depthValue = 1.0f; in verifyDepthRenderBuffer() local1014 float depthValue = 0.98f; in TEST_P() local1087 float depthValue = 0.98f; in TEST_P() local
65 void verifyDepth(float depthValue, uint32_t size) in verifyDepth()
362 GLfloat depthValue = 0.0f; in test() local451 GLfloat depthValue = 0.0f; in readDepthValue() local
46 float depthValue; member
178 …const FragmentShadingContext& context, int packetNdx, int fragNdx, int sampleNdx, float depthValue) in writeFragmentDepth()
59 float depthValue; member
86 float depthValue; member
1584 for (int depthValue = 0; depthValue < DE_LENGTH_OF_ARRAY(depthBoundsValues); depthValue++) in createDepthRangeUnrestrictedTests() local
3480 GLfloat depthValue = 0.0f; in cleartexsubimage_depth_stencil() local
1419 const float depthValue = 1.0f; in testLayeredReadBack() local
1168 float depthValue; in verifyResultImage() local
4625 float depthValue, in clearDepthStencilImage()
2805 …float depthValue = ((x / tileSize) % 2 != (y / tileSize) % 2) ? depthInitValues[0] : depthInitValu… in iterateInternal() local