• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * @file
31  *
32  * Abstract graphics pipe state objects.
33  *
34  * Basic notes:
35  *   1. Want compact representations, so we use bitfields.
36  *   2. Put bitfields before other (GLfloat) fields.
37  */
38 
39 
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42 
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 
47 
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51 
52 
53 /**
54  * Implementation limits
55  */
56 #define PIPE_MAX_ATTRIBS          32
57 #define PIPE_MAX_CLIP_PLANES       8
58 #define PIPE_MAX_COLOR_BUFS        8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS         16
61 #define PIPE_MAX_SHADER_INPUTS    80 /* 32 GENERIC + 32 PATCH + 16 others */
62 #define PIPE_MAX_SHADER_OUTPUTS   80 /* 32 GENERIC + 32 PATCH + 16 others */
63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
64 #define PIPE_MAX_SHADER_BUFFERS   32
65 #define PIPE_MAX_SHADER_IMAGES    32
66 #define PIPE_MAX_TEXTURE_LEVELS   16
67 #define PIPE_MAX_SO_BUFFERS        4
68 #define PIPE_MAX_SO_OUTPUTS       64
69 #define PIPE_MAX_VIEWPORTS        16
70 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8
71 #define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
72 #define PIPE_MAX_HW_ATOMIC_BUFFERS 32
73 
74 struct pipe_reference
75 {
76    int32_t count; /* atomic */
77 };
78 
79 
80 
81 /**
82  * Primitive (point/line/tri) rasterization info
83  */
84 struct pipe_rasterizer_state
85 {
86    unsigned flatshade:1;
87    unsigned light_twoside:1;
88    unsigned clamp_vertex_color:1;
89    unsigned clamp_fragment_color:1;
90    unsigned front_ccw:1;
91    unsigned cull_face:2;      /**< PIPE_FACE_x */
92    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
93    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
94    unsigned offset_point:1;
95    unsigned offset_line:1;
96    unsigned offset_tri:1;
97    unsigned scissor:1;
98    unsigned poly_smooth:1;
99    unsigned poly_stipple_enable:1;
100    unsigned point_smooth:1;
101    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
102    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
103    unsigned point_tri_clip:1; /** large points clipped as tris or points */
104    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
105    unsigned multisample:1;         /* XXX maybe more ms state in future */
106    unsigned force_persample_interp:1;
107    unsigned line_smooth:1;
108    unsigned line_stipple_enable:1;
109    unsigned line_last_pixel:1;
110 
111    /**
112     * Use the first vertex of a primitive as the provoking vertex for
113     * flat shading.
114     */
115    unsigned flatshade_first:1;
116 
117    unsigned half_pixel_center:1;
118    unsigned bottom_edge_rule:1;
119 
120    /**
121     * When true, rasterization is disabled and no pixels are written.
122     * This only makes sense with the Stream Out functionality.
123     */
124    unsigned rasterizer_discard:1;
125 
126    /**
127     * When false, depth clipping is disabled and the depth value will be
128     * clamped later at the per-pixel level before depth testing.
129     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
130     */
131    unsigned depth_clip:1;
132 
133    /**
134     * When true clip space in the z axis goes from [0..1] (D3D).  When false
135     * [-1, 1] (GL).
136     *
137     * NOTE: D3D will always use depth clamping.
138     */
139    unsigned clip_halfz:1;
140 
141    /**
142     * Enable bits for clipping half-spaces.
143     * This applies to both user clip planes and shader clip distances.
144     * Note that if the bound shader exports any clip distances, these
145     * replace all user clip planes, and clip half-spaces enabled here
146     * but not written by the shader count as disabled.
147     */
148    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
149 
150    unsigned line_stipple_factor:8;  /**< [1..256] actually */
151    unsigned line_stipple_pattern:16;
152 
153    uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */
154 
155    float line_width;
156    float point_size;           /**< used when no per-vertex size */
157    float offset_units;
158    float offset_scale;
159    float offset_clamp;
160 };
161 
162 
163 struct pipe_poly_stipple
164 {
165    unsigned stipple[32];
166 };
167 
168 
169 struct pipe_viewport_state
170 {
171    float scale[3];
172    float translate[3];
173 };
174 
175 
176 struct pipe_scissor_state
177 {
178    unsigned minx:16;
179    unsigned miny:16;
180    unsigned maxx:16;
181    unsigned maxy:16;
182 };
183 
184 
185 struct pipe_clip_state
186 {
187    float ucp[PIPE_MAX_CLIP_PLANES][4];
188 };
189 
190 
191 /**
192  * Stream output for vertex transform feedback.
193  */
194 struct pipe_stream_output_info
195 {
196    unsigned num_outputs;
197    /** stride for an entire vertex for each buffer in dwords */
198    unsigned stride[PIPE_MAX_SO_BUFFERS];
199 
200    /**
201     * Array of stream outputs, in the order they are to be written in.
202     * Selected components are tightly packed into the output buffer.
203     */
204    struct {
205       unsigned register_index:8;  /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
206       unsigned start_component:2; /** 0 to 3 */
207       unsigned num_components:3;  /** 1 to 4 */
208       unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
209       unsigned dst_offset:16;     /**< offset into the buffer in dwords */
210       unsigned stream:2;
211       unsigned need_temp:1;
212    } output[PIPE_MAX_SO_OUTPUTS];
213 };
214 
215 
216 struct pipe_shader_state
217 {
218    const struct tgsi_token *tokens;
219    struct pipe_stream_output_info stream_output;
220 };
221 
222 
223 struct pipe_depth_state
224 {
225    unsigned enabled:1;         /**< depth test enabled? */
226    unsigned writemask:1;       /**< allow depth buffer writes? */
227    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
228 };
229 
230 
231 struct pipe_stencil_state
232 {
233    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
234    unsigned func:3;     /**< PIPE_FUNC_x */
235    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
236    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
237    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
238    unsigned valuemask:8;
239    unsigned writemask:8;
240 };
241 
242 
243 struct pipe_alpha_state
244 {
245    unsigned enabled:1;
246    unsigned func:3;     /**< PIPE_FUNC_x */
247    float ref_value;     /**< reference value */
248 };
249 
250 
251 struct pipe_depth_stencil_alpha_state
252 {
253    struct pipe_depth_state depth;
254    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
255    struct pipe_alpha_state alpha;
256 };
257 
258 
259 struct pipe_rt_blend_state
260 {
261    unsigned blend_enable:1;
262 
263    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
264    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
265    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
266 
267    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
268    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
269    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
270 
271    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
272 };
273 
274 struct pipe_blend_state
275 {
276    unsigned independent_blend_enable:1;
277    unsigned logicop_enable:1;
278    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
279    unsigned dither:1;
280    unsigned alpha_to_coverage:1;
281    unsigned alpha_to_one:1;
282    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
283 };
284 
285 
286 struct pipe_blend_color
287 {
288    float color[4];
289 };
290 
291 struct pipe_stencil_ref
292 {
293    ubyte ref_value[2];
294 };
295 
296 struct pipe_framebuffer_state
297 {
298    unsigned width, height;
299 
300    /** multiple color buffers for multiple render targets */
301    unsigned nr_cbufs;
302    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
303 
304    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
305 };
306 
307 
308 /**
309  * Texture sampler state.
310  */
311 struct pipe_sampler_state
312 {
313    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
314    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
315    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
316    unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
317    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
318    unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
319    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
320    unsigned compare_func:3;      /**< PIPE_FUNC_x */
321    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
322    unsigned max_anisotropy:6;
323    unsigned seamless_cube_map:1;
324    float lod_bias;               /**< LOD/lambda bias */
325    float min_lod, max_lod;       /**< LOD clamp range, after bias */
326    union pipe_color_union border_color;
327 };
328 
329 
330 /**
331  * A view into a texture that can be bound to a color render target /
332  * depth stencil attachment point.
333  */
334 struct pipe_surface
335 {
336    struct pipe_reference reference;
337    struct pipe_resource *texture; /**< resource into which this is a view  */
338    struct pipe_context *context; /**< context this surface belongs to */
339    enum pipe_format format;
340 
341    /* XXX width/height should be removed */
342    unsigned width;               /**< logical width in pixels */
343    unsigned height;              /**< logical height in pixels */
344 
345    unsigned writable:1;          /**< writable shader resource */
346 
347    union {
348       struct {
349          unsigned level;
350          unsigned first_layer:16;
351          unsigned last_layer:16;
352       } tex;
353       struct {
354          unsigned first_element;
355          unsigned last_element;
356       } buf;
357    } u;
358 };
359 
360 
361 /**
362  * A view into a texture that can be bound to a shader stage.
363  */
364 struct pipe_sampler_view
365 {
366    struct pipe_reference reference;
367    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
368    struct pipe_resource *texture; /**< texture into which this is a view  */
369    struct pipe_context *context; /**< context this view belongs to */
370    union {
371       struct {
372          unsigned first_layer:16;     /**< first layer to use for array textures */
373          unsigned last_layer:16;      /**< last layer to use for array textures */
374          unsigned first_level:8;      /**< first mipmap level to use */
375          unsigned last_level:8;       /**< last mipmap level to use */
376       } tex;
377       struct {
378          unsigned first_element;
379          unsigned last_element;
380       } buf;
381    } u;
382    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
383    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
384    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
385    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
386 };
387 
388 
389 /**
390  * Subregion of 1D/2D/3D image resource.
391  */
392 struct pipe_box
393 {
394    int x;
395    int y;
396    int z;
397    int width;
398    int height;
399    int depth;
400 };
401 
402 
403 /**
404  * A memory object/resource such as a vertex buffer or texture.
405  */
406 struct pipe_resource
407 {
408    struct pipe_reference reference;
409    struct pipe_screen *screen; /**< screen that this texture belongs to */
410    enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
411    enum pipe_format format;         /**< PIPE_FORMAT_x */
412 
413    unsigned width0;
414    unsigned height0;
415    unsigned depth0;
416    unsigned array_size;
417 
418    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
419    unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
420    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
421 
422    unsigned bind;            /**< bitmask of PIPE_BIND_x */
423    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
424 };
425 
426 
427 /**
428  * Transfer object.  For data transfer to/from a resource.
429  */
430 struct pipe_transfer
431 {
432    struct pipe_resource *resource; /**< resource to transfer to/from  */
433    unsigned level;                 /**< texture mipmap level */
434    enum pipe_transfer_usage usage;
435    struct pipe_box box;            /**< region of the resource to access */
436    unsigned stride;                /**< row stride in bytes */
437    unsigned layer_stride;          /**< image/layer stride in bytes */
438 };
439 
440 
441 
442 /**
443  * A vertex buffer.  Typically, all the vertex data/attributes for
444  * drawing something will be in one buffer.  But it's also possible, for
445  * example, to put colors in one buffer and texcoords in another.
446  */
447 struct pipe_vertex_buffer
448 {
449    unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
450    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
451    struct pipe_resource *buffer;  /**< the actual buffer */
452    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
453 };
454 
455 
456 /**
457  * A constant buffer.  A subrange of an existing buffer can be set
458  * as a constant buffer.
459  */
460 struct pipe_constant_buffer {
461    struct pipe_resource *buffer; /**< the actual buffer */
462    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
463    unsigned buffer_size;   /**< how much data can be read in shader */
464    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
465 };
466 
467 
468 /**
469  * A stream output target. The structure specifies the range vertices can
470  * be written to.
471  *
472  * In addition to that, the structure should internally maintain the offset
473  * into the buffer, which should be incremented everytime something is written
474  * (appended) to it. The internal offset is buffer_offset + how many bytes
475  * have been written. The internal offset can be stored on the device
476  * and the CPU actually doesn't have to query it.
477  *
478  * Note that the buffer_size variable is actually specifying the available
479  * space in the buffer, not the size of the attached buffer.
480  * In other words in majority of cases buffer_size would simply be
481  * 'buffer->width0 - buffer_offset', so buffer_size refers to the size
482  * of the buffer left, after accounting for buffer offset, for stream output
483  * to write to.
484  *
485  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
486  * actually been written.
487  */
488 struct pipe_stream_output_target
489 {
490    struct pipe_reference reference;
491    struct pipe_resource *buffer; /**< the output buffer */
492    struct pipe_context *context; /**< context this SO target belongs to */
493 
494    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
495    unsigned buffer_size;    /**< how much data is allowed to be written */
496 };
497 
498 
499 /**
500  * Information to describe a vertex attribute (position, color, etc)
501  */
502 struct pipe_vertex_element
503 {
504    /** Offset of this attribute, in bytes, from the start of the vertex */
505    unsigned src_offset;
506 
507    /** Instance data rate divisor. 0 means this is per-vertex data,
508     *  n means per-instance data used for n consecutive instances (n > 0).
509     */
510    unsigned instance_divisor;
511 
512    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
513     * this attribute live in?
514     */
515    unsigned vertex_buffer_index;
516 
517    enum pipe_format src_format;
518 };
519 
520 
521 /**
522  * An index buffer.  When an index buffer is bound, all indices to vertices
523  * will be looked up in the buffer.
524  */
525 struct pipe_index_buffer
526 {
527    unsigned index_size;  /**< size of an index, in bytes */
528    unsigned offset;  /**< offset to start of data in buffer, in bytes */
529    struct pipe_resource *buffer; /**< the actual buffer */
530    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
531 };
532 
533 struct pipe_draw_indirect_info
534 {
535    unsigned offset; /**< must be 4 byte aligned */
536    unsigned stride; /**< must be 4 byte aligned */
537    unsigned draw_count; /**< number of indirect draws */
538    unsigned indirect_draw_count_offset; /**< must be 4 byte aligned */
539 
540    /* Indirect draw parameters resource is laid out as follows:
541     *
542     * if using indexed drawing:
543     *  struct {
544     *     uint32_t count;
545     *     uint32_t instance_count;
546     *     uint32_t start;
547     *     int32_t index_bias;
548     *     uint32_t start_instance;
549     *  };
550     * otherwise:
551     *  struct {
552     *     uint32_t count;
553     *     uint32_t instance_count;
554     *     uint32_t start;
555     *     uint32_t start_instance;
556     *  };
557     */
558    struct pipe_resource *buffer;
559 
560    /* Indirect draw count resource: If not NULL, contains a 32-bit value which
561     * is to be used as the real draw_count.
562     */
563    struct pipe_resource *indirect_draw_count;
564 };
565 
566 /**
567  * Information to describe a draw_vbo call.
568  */
569 struct pipe_draw_info
570 {
571    boolean indexed;  /**< use index buffer */
572    ubyte vertices_per_patch; /**< the number of vertices per patch */
573 
574    unsigned mode;  /**< the mode of the primitive */
575    unsigned start;  /**< the index of the first vertex */
576    unsigned count;  /**< number of vertices */
577 
578    unsigned start_instance; /**< first instance id */
579    unsigned instance_count; /**< number of instances */
580 
581    unsigned drawid; /**< id of this draw in a multidraw */
582    /**
583     * For indexed drawing, these fields apply after index lookup.
584     */
585    int index_bias; /**< a bias to be added to each index */
586    unsigned min_index; /**< the min index */
587    unsigned max_index; /**< the max index */
588 
589    /**
590     * Primitive restart enable/index (only applies to indexed drawing)
591     */
592    boolean primitive_restart;
593    unsigned restart_index;
594 
595    struct pipe_draw_indirect_info indirect;
596    /**
597     * Stream output target. If not NULL, it's used to provide the 'count'
598     * parameter based on the number vertices captured by the stream output
599     * stage. (or generally, based on the number of bytes captured)
600     *
601     * Only 'mode', 'start_instance', and 'instance_count' are taken into
602     * account, all the other variables from pipe_draw_info are ignored.
603     *
604     * 'start' is implicitly 0 and 'count' is set as discussed above.
605     * The draw command is non-indexed.
606     *
607     * Note that this only provides the count. The vertex buffers must
608     * be set via set_vertex_buffers manually.
609     */
610    struct pipe_stream_output_target *count_from_stream_output;
611 };
612 
613 
614 /**
615  * Information to describe a blit call.
616  */
617 struct pipe_blit_info
618 {
619    struct {
620       struct pipe_resource *resource;
621       unsigned level;
622       struct pipe_box box; /**< negative width, height only legal for src */
623       /* For pipe_surface-like format casting: */
624       enum pipe_format format; /**< must be supported for sampling (src)
625                                or rendering (dst), ZS is always supported */
626    } dst, src;
627 
628    unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */
629    unsigned filter; /**< PIPE_TEX_FILTER_* */
630 
631    boolean scissor_enable;
632    struct pipe_scissor_state scissor;
633 
634    boolean render_condition_enable; /**< whether the blit should honor the
635                                        current render condition */
636    boolean alpha_blend; /* dst.rgb = src.rgb * src.a + dst.rgb * (1 - src.a) */
637 };
638 
639 
640 /**
641  * Structure used as a header for serialized LLVM programs.
642  */
643 struct pipe_llvm_program_header
644 {
645    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
646 };
647 
648 struct pipe_compute_state
649 {
650    const void *prog; /**< Compute program to be executed. */
651    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
652    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
653    unsigned req_input_mem; /**< Required size of the INPUT resource. */
654 };
655 
656 #ifdef __cplusplus
657 }
658 #endif
659 
660 #endif
661