Searched defs:depthbuffer (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 95 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) in setDepthbuffer() 203 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer() local 394 Renderbuffer *depthbuffer = nullptr; in completeness() local 646 Renderbuffer *depthbuffer = getDepthbuffer(); in getDepthReadFormat() local 660 Renderbuffer *depthbuffer = getDepthbuffer(); in getDepthReadType() local
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D | utilities.cpp | 602 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in ValidateReadPixelsFormatType() local
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D | Context.cpp | 2126 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; in getIntegerv() local 2989 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local 3526 egl::Image *depthbuffer = framebuffer->getDepthBuffer(); in clearDepthBuffer() local
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Framebuffer.cpp | 70 void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level) in setDepthbuffer() 142 Renderbuffer *depthbuffer = mDepthbufferPointer; in getDepthBuffer() local 287 Renderbuffer *depthbuffer = nullptr; in completeness() local
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D | Context.cpp | 1355 Renderbuffer *depthbuffer = framebuffer ? framebuffer->getDepthbuffer() : nullptr; in getIntegerv() local 1885 Renderbuffer *depthbuffer = framebuffer->getDepthbuffer(); in applyState() local
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 550 const glu::Renderbuffer depthbuffer (gl); in iterate() local
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/external/angle/src/tests/gl_tests/ |
D | RobustResourceInitTest.cpp | 1510 GLRenderbuffer depthbuffer; in maskedDepthClear() local
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/external/deqp/modules/gles2/functional/ |
D | es2fFboRenderTest.cpp | 409 …onfig, int width, int height, deUint32 fbo, deUint32 colorbuffer, deUint32 depthbuffer, deUint32 s… in Framebuffer()
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/external/angle/src/libANGLE/ |
D | State.cpp | 2798 const FramebufferAttachment *depthbuffer = framebuffer->getDepthAttachment(); in getIntegerv() local
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 326 …nst rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbu… in ReferenceContext()
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