1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_Context_hpp 16 #define sw_Context_hpp 17 18 #include "Sampler.hpp" 19 #include "TextureStage.hpp" 20 #include "Stream.hpp" 21 #include "Point.hpp" 22 #include "Vertex.hpp" 23 #include "Common/Types.hpp" 24 25 namespace sw 26 { 27 class Sampler; 28 class Surface; 29 class PixelShader; 30 class VertexShader; 31 struct Triangle; 32 struct Primitive; 33 struct Vertex; 34 class Resource; 35 36 enum In // Default input stream semantic 37 { 38 Position = 0, 39 BlendWeight = 1, 40 BlendIndices = 2, 41 Normal = 3, 42 PointSize = 4, 43 Color0 = 5, 44 Color1 = 6, 45 TexCoord0 = 7, 46 TexCoord1 = 8, 47 TexCoord2 = 9, 48 TexCoord3 = 10, 49 TexCoord4 = 11, 50 TexCoord5 = 12, 51 TexCoord6 = 13, 52 TexCoord7 = 14, 53 PositionT = 15 54 }; 55 56 enum DrawType ENUM_UNDERLYING_TYPE_UNSIGNED_INT 57 { 58 // These types must stay ordered by vertices per primitive. Also, if these basic types 59 // are modified, verify the value assigned to task->verticesPerPrimitive in Renderer.cpp 60 DRAW_POINTLIST = 0x00, 61 DRAW_LINELIST = 0x01, 62 DRAW_LINESTRIP = 0x02, 63 DRAW_LINELOOP = 0x03, 64 DRAW_TRIANGLELIST = 0x04, 65 DRAW_TRIANGLESTRIP = 0x05, 66 DRAW_TRIANGLEFAN = 0x06, 67 DRAW_QUADLIST = 0x07, 68 69 DRAW_NONINDEXED = 0x00, 70 DRAW_INDEXED8 = 0x10, 71 DRAW_INDEXED16 = 0x20, 72 DRAW_INDEXED32 = 0x30, 73 74 DRAW_INDEXEDPOINTLIST8 = DRAW_POINTLIST | DRAW_INDEXED8, 75 DRAW_INDEXEDLINELIST8 = DRAW_LINELIST | DRAW_INDEXED8, 76 DRAW_INDEXEDLINESTRIP8 = DRAW_LINESTRIP | DRAW_INDEXED8, 77 DRAW_INDEXEDLINELOOP8 = DRAW_LINELOOP | DRAW_INDEXED8, 78 DRAW_INDEXEDTRIANGLELIST8 = DRAW_TRIANGLELIST | DRAW_INDEXED8, 79 DRAW_INDEXEDTRIANGLESTRIP8 = DRAW_TRIANGLESTRIP | DRAW_INDEXED8, 80 DRAW_INDEXEDTRIANGLEFAN8 = DRAW_TRIANGLEFAN | DRAW_INDEXED8, 81 82 DRAW_INDEXEDPOINTLIST16 = DRAW_POINTLIST | DRAW_INDEXED16, 83 DRAW_INDEXEDLINELIST16 = DRAW_LINELIST | DRAW_INDEXED16, 84 DRAW_INDEXEDLINESTRIP16 = DRAW_LINESTRIP | DRAW_INDEXED16, 85 DRAW_INDEXEDLINELOOP16 = DRAW_LINELOOP | DRAW_INDEXED16, 86 DRAW_INDEXEDTRIANGLELIST16 = DRAW_TRIANGLELIST | DRAW_INDEXED16, 87 DRAW_INDEXEDTRIANGLESTRIP16 = DRAW_TRIANGLESTRIP | DRAW_INDEXED16, 88 DRAW_INDEXEDTRIANGLEFAN16 = DRAW_TRIANGLEFAN | DRAW_INDEXED16, 89 90 DRAW_INDEXEDPOINTLIST32 = DRAW_POINTLIST | DRAW_INDEXED32, 91 DRAW_INDEXEDLINELIST32 = DRAW_LINELIST | DRAW_INDEXED32, 92 DRAW_INDEXEDLINESTRIP32 = DRAW_LINESTRIP | DRAW_INDEXED32, 93 DRAW_INDEXEDLINELOOP32 = DRAW_LINELOOP | DRAW_INDEXED32, 94 DRAW_INDEXEDTRIANGLELIST32 = DRAW_TRIANGLELIST | DRAW_INDEXED32, 95 DRAW_INDEXEDTRIANGLESTRIP32 = DRAW_TRIANGLESTRIP | DRAW_INDEXED32, 96 DRAW_INDEXEDTRIANGLEFAN32 = DRAW_TRIANGLEFAN | DRAW_INDEXED32, 97 98 DRAW_LAST = DRAW_INDEXEDTRIANGLEFAN32 99 }; 100 101 enum FillMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT 102 { 103 FILL_SOLID, 104 FILL_WIREFRAME, 105 FILL_VERTEX, 106 107 FILL_LAST = FILL_VERTEX 108 }; 109 110 enum ShadingMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT 111 { 112 SHADING_FLAT, 113 SHADING_GOURAUD, 114 115 SHADING_LAST = SHADING_GOURAUD 116 }; 117 118 enum DepthCompareMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT 119 { 120 DEPTH_ALWAYS, 121 DEPTH_NEVER, 122 DEPTH_EQUAL, 123 DEPTH_NOTEQUAL, 124 DEPTH_LESS, 125 DEPTH_LESSEQUAL, 126 DEPTH_GREATER, 127 DEPTH_GREATEREQUAL, 128 129 DEPTH_LAST = DEPTH_GREATEREQUAL 130 }; 131 132 enum StencilCompareMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT 133 { 134 STENCIL_ALWAYS, 135 STENCIL_NEVER, 136 STENCIL_EQUAL, 137 STENCIL_NOTEQUAL, 138 STENCIL_LESS, 139 STENCIL_LESSEQUAL, 140 STENCIL_GREATER, 141 STENCIL_GREATEREQUAL, 142 143 STENCIL_LAST = STENCIL_GREATEREQUAL 144 }; 145 146 enum StencilOperation ENUM_UNDERLYING_TYPE_UNSIGNED_INT 147 { 148 OPERATION_KEEP, 149 OPERATION_ZERO, 150 OPERATION_REPLACE, 151 OPERATION_INCRSAT, 152 OPERATION_DECRSAT, 153 OPERATION_INVERT, 154 OPERATION_INCR, 155 OPERATION_DECR, 156 157 OPERATION_LAST = OPERATION_DECR 158 }; 159 160 enum AlphaCompareMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT 161 { 162 ALPHA_ALWAYS, 163 ALPHA_NEVER, 164 ALPHA_EQUAL, 165 ALPHA_NOTEQUAL, 166 ALPHA_LESS, 167 ALPHA_LESSEQUAL, 168 ALPHA_GREATER, 169 ALPHA_GREATEREQUAL, 170 171 ALPHA_LAST = ALPHA_GREATEREQUAL 172 }; 173 174 enum CullMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT 175 { 176 CULL_NONE, 177 CULL_CLOCKWISE, 178 CULL_COUNTERCLOCKWISE, 179 180 CULL_LAST = CULL_COUNTERCLOCKWISE 181 }; 182 183 enum BlendFactor ENUM_UNDERLYING_TYPE_UNSIGNED_INT 184 { 185 BLEND_ZERO, 186 BLEND_ONE, 187 BLEND_SOURCE, 188 BLEND_INVSOURCE, 189 BLEND_DEST, 190 BLEND_INVDEST, 191 BLEND_SOURCEALPHA, 192 BLEND_INVSOURCEALPHA, 193 BLEND_DESTALPHA, 194 BLEND_INVDESTALPHA, 195 BLEND_SRCALPHASAT, 196 BLEND_CONSTANT, 197 BLEND_INVCONSTANT, 198 BLEND_CONSTANTALPHA, 199 BLEND_INVCONSTANTALPHA, 200 201 BLEND_LAST = BLEND_INVCONSTANTALPHA 202 }; 203 204 enum BlendOperation ENUM_UNDERLYING_TYPE_UNSIGNED_INT 205 { 206 BLENDOP_ADD, 207 BLENDOP_SUB, 208 BLENDOP_INVSUB, 209 BLENDOP_MIN, 210 BLENDOP_MAX, 211 212 BLENDOP_SOURCE, // Copy source 213 BLENDOP_DEST, // Copy dest 214 BLENDOP_NULL, // Nullify result 215 216 BLENDOP_LAST = BLENDOP_NULL 217 }; 218 219 enum LogicalOperation ENUM_UNDERLYING_TYPE_UNSIGNED_INT 220 { 221 LOGICALOP_CLEAR, 222 LOGICALOP_SET, 223 LOGICALOP_COPY, 224 LOGICALOP_COPY_INVERTED, 225 LOGICALOP_NOOP, 226 LOGICALOP_INVERT, 227 LOGICALOP_AND, 228 LOGICALOP_NAND, 229 LOGICALOP_OR, 230 LOGICALOP_NOR, 231 LOGICALOP_XOR, 232 LOGICALOP_EQUIV, 233 LOGICALOP_AND_REVERSE, 234 LOGICALOP_AND_INVERTED, 235 LOGICALOP_OR_REVERSE, 236 LOGICALOP_OR_INVERTED, 237 238 LOGICALOP_LAST = LOGICALOP_OR_INVERTED 239 }; 240 241 enum MaterialSource ENUM_UNDERLYING_TYPE_UNSIGNED_INT 242 { 243 MATERIAL_MATERIAL, 244 MATERIAL_COLOR1, 245 MATERIAL_COLOR2, 246 247 MATERIAL_LAST = MATERIAL_COLOR2 248 }; 249 250 enum FogMode ENUM_UNDERLYING_TYPE_UNSIGNED_INT 251 { 252 FOG_NONE, 253 FOG_LINEAR, 254 FOG_EXP, 255 FOG_EXP2, 256 257 FOG_LAST = FOG_EXP2 258 }; 259 260 enum TexGen ENUM_UNDERLYING_TYPE_UNSIGNED_INT 261 { 262 TEXGEN_PASSTHRU, 263 TEXGEN_NORMAL, 264 TEXGEN_POSITION, 265 TEXGEN_REFLECTION, 266 TEXGEN_SPHEREMAP, 267 TEXGEN_NONE, 268 269 TEXGEN_LAST = TEXGEN_NONE 270 }; 271 272 enum TransparencyAntialiasing ENUM_UNDERLYING_TYPE_UNSIGNED_INT 273 { 274 TRANSPARENCY_NONE, 275 TRANSPARENCY_ALPHA_TO_COVERAGE, 276 277 TRANSPARENCY_LAST = TRANSPARENCY_ALPHA_TO_COVERAGE 278 }; 279 280 class Context 281 { 282 public: 283 Context(); 284 285 ~Context(); 286 287 void *operator new(size_t bytes); 288 void operator delete(void *pointer, size_t bytes); 289 290 bool isDrawPoint(bool fillModeAware = false) const; 291 bool isDrawLine(bool fillModeAware = false) const; 292 bool isDrawTriangle(bool fillModeAware = false) const; 293 294 void init(); 295 296 const float &exp2Bias(); // NOTE: Needs address for JIT 297 298 const Point &getLightPosition(int light); 299 300 void setGlobalMipmapBias(float bias); 301 302 // Set fixed-function vertex pipeline states 303 void setLightingEnable(bool lightingEnable); 304 void setSpecularEnable(bool specularEnable); 305 void setLightEnable(int light, bool lightEnable); 306 void setLightPosition(int light, Point worldLightPosition); 307 308 void setColorVertexEnable(bool colorVertexEnable); 309 void setAmbientMaterialSource(MaterialSource ambientMaterialSource); 310 void setDiffuseMaterialSource(MaterialSource diffuseMaterialSource); 311 void setSpecularMaterialSource(MaterialSource specularMaterialSource); 312 void setEmissiveMaterialSource(MaterialSource emissiveMaterialSource); 313 314 void setPointSpriteEnable(bool pointSpriteEnable); 315 void setPointScaleEnable(bool pointScaleEnable); 316 317 // Set fixed-function pixel pipeline states, return true when modified 318 bool setDepthBufferEnable(bool depthBufferEnable); 319 320 bool setAlphaBlendEnable(bool alphaBlendEnable); 321 bool setSourceBlendFactor(BlendFactor sourceBlendFactor); 322 bool setDestBlendFactor(BlendFactor destBlendFactor); 323 bool setBlendOperation(BlendOperation blendOperation); 324 325 bool setSeparateAlphaBlendEnable(bool separateAlphaBlendEnable); 326 bool setSourceBlendFactorAlpha(BlendFactor sourceBlendFactorAlpha); 327 bool setDestBlendFactorAlpha(BlendFactor destBlendFactorAlpha); 328 bool setBlendOperationAlpha(BlendOperation blendOperationAlpha); 329 330 bool setColorWriteMask(int index, int colorWriteMask); 331 bool setWriteSRGB(bool sRGB); 332 333 bool setColorLogicOpEnabled(bool colorLogicOpEnabled); 334 bool setLogicalOperation(LogicalOperation logicalOperation); 335 336 // Active fixed-function pixel pipeline states 337 bool fogActive(); 338 bool pointSizeActive(); 339 FogMode pixelFogActive(); 340 bool depthWriteActive(); 341 bool alphaTestActive(); 342 bool depthBufferActive(); 343 bool stencilActive(); 344 345 bool perspectiveActive(); 346 347 // Active fixed-function vertex pipeline states 348 bool vertexLightingActive(); 349 bool texCoordActive(int coordinate, int component); 350 bool texCoordActive(int coordinate); 351 bool isProjectionComponent(unsigned int coordinate, int component); 352 bool vertexSpecularInputActive(); 353 bool vertexSpecularActive(); 354 bool vertexNormalActive(); 355 bool vertexLightActive(); 356 bool vertexLightActive(int i); 357 MaterialSource vertexDiffuseMaterialSourceActive(); 358 MaterialSource vertexSpecularMaterialSourceActive(); 359 MaterialSource vertexAmbientMaterialSourceActive(); 360 MaterialSource vertexEmissiveMaterialSourceActive(); 361 362 bool pointSpriteActive(); 363 bool pointScaleActive(); 364 365 bool alphaBlendActive(); 366 BlendFactor sourceBlendFactor(); 367 BlendFactor destBlendFactor(); 368 BlendOperation blendOperation(); 369 370 BlendFactor sourceBlendFactorAlpha(); 371 BlendFactor destBlendFactorAlpha(); 372 BlendOperation blendOperationAlpha(); 373 374 LogicalOperation colorLogicOp(); 375 LogicalOperation indexLogicOp(); 376 377 bool indexedVertexBlendActive(); 378 int vertexBlendMatrixCountActive(); 379 bool localViewerActive(); 380 bool normalizeNormalsActive(); 381 FogMode vertexFogModeActive(); 382 bool rangeFogActive(); 383 384 TexGen texGenActive(int stage); 385 int textureTransformCountActive(int stage); 386 int texCoordIndexActive(int stage); 387 388 // Active context states 389 bool diffuseUsed(); // Used by pixel processor but not provided by vertex processor 390 bool diffuseUsed(int component); // Used by pixel processor but not provided by vertex processor 391 bool diffuseActive(); 392 bool diffuseActive(int component); 393 bool specularUsed(); 394 bool specularUsed(int component); 395 bool specularActive(); 396 bool specularActive(int component); 397 bool colorActive(int color, int component); 398 bool textureActive(); 399 bool textureActive(int coordinate); 400 bool textureActive(int coordinate, int component); 401 402 unsigned short pixelShaderModel() const; 403 unsigned short vertexShaderModel() const; 404 405 int getMultiSampleCount() const; 406 int getSuperSampleCount() const; 407 408 DrawType drawType; 409 410 bool stencilEnable; 411 StencilCompareMode stencilCompareMode; 412 int stencilReference; 413 int stencilMask; 414 StencilOperation stencilFailOperation; 415 StencilOperation stencilPassOperation; 416 StencilOperation stencilZFailOperation; 417 int stencilWriteMask; 418 419 bool twoSidedStencil; 420 StencilCompareMode stencilCompareModeCCW; 421 int stencilReferenceCCW; 422 int stencilMaskCCW; 423 StencilOperation stencilFailOperationCCW; 424 StencilOperation stencilPassOperationCCW; 425 StencilOperation stencilZFailOperationCCW; 426 int stencilWriteMaskCCW; 427 428 // Pixel processor states 429 AlphaCompareMode alphaCompareMode; 430 bool alphaTestEnable; 431 FillMode fillMode; 432 ShadingMode shadingMode; 433 434 CullMode cullMode; 435 bool frontFacingCCW; 436 float alphaReference; 437 438 float depthBias; 439 float slopeDepthBias; 440 441 TextureStage textureStage[8]; 442 Sampler sampler[TOTAL_IMAGE_UNITS]; 443 444 Format renderTargetInternalFormat(int index); 445 bool colorWriteActive(); 446 int colorWriteActive(int index); 447 bool colorUsed(); 448 449 Resource *texture[TOTAL_IMAGE_UNITS]; 450 Stream input[MAX_VERTEX_INPUTS]; 451 Resource *indexBuffer; 452 453 bool preTransformed; // FIXME: Private 454 455 float fogStart; 456 float fogEnd; 457 458 bool textureWrapActive; 459 unsigned char textureWrap[TEXTURE_IMAGE_UNITS]; 460 TexGen texGen[8]; 461 bool localViewer; 462 bool normalizeNormals; 463 int textureTransformCount[8]; 464 bool textureTransformProject[8]; 465 466 Surface *renderTarget[RENDERTARGETS]; 467 unsigned int renderTargetLayer[RENDERTARGETS]; 468 Surface *depthBuffer; 469 unsigned int depthBufferLayer; 470 Surface *stencilBuffer; 471 unsigned int stencilBufferLayer; 472 473 // Fog 474 bool fogEnable; 475 FogMode pixelFogMode; 476 FogMode vertexFogMode; 477 bool wBasedFog; 478 bool rangeFogEnable; 479 480 // Vertex blending 481 bool indexedVertexBlendEnable; 482 int vertexBlendMatrixCount; 483 484 // Shaders 485 const PixelShader *pixelShader; 486 const VertexShader *vertexShader; 487 488 // Global mipmap bias 489 float bias; 490 491 // Instancing 492 int instanceID; 493 494 // Fixed-function vertex pipeline state 495 bool lightingEnable; 496 bool specularEnable; 497 bool lightEnable[8]; 498 Point worldLightPosition[8]; 499 500 MaterialSource ambientMaterialSource; 501 MaterialSource diffuseMaterialSource; 502 MaterialSource specularMaterialSource; 503 MaterialSource emissiveMaterialSource; 504 bool colorVertexEnable; 505 506 bool occlusionEnabled; 507 bool transformFeedbackQueryEnabled; 508 uint64_t transformFeedbackEnabled; 509 510 // Pixel processor states 511 bool rasterizerDiscard; 512 bool depthBufferEnable; 513 DepthCompareMode depthCompareMode; 514 bool depthWriteEnable; 515 516 bool alphaBlendEnable; 517 BlendFactor sourceBlendFactorState; 518 BlendFactor destBlendFactorState; 519 BlendOperation blendOperationState; 520 521 bool separateAlphaBlendEnable; 522 BlendFactor sourceBlendFactorStateAlpha; 523 BlendFactor destBlendFactorStateAlpha; 524 BlendOperation blendOperationStateAlpha; 525 526 bool pointSpriteEnable; 527 bool pointScaleEnable; 528 float lineWidth; 529 530 int colorWriteMask[RENDERTARGETS]; // RGBA 531 bool writeSRGB; 532 unsigned int sampleMask; 533 unsigned int multiSampleMask; 534 535 bool colorLogicOpEnabled; 536 LogicalOperation logicalOperation; 537 }; 538 } 539 540 #endif // sw_Context_hpp 541