Searched defs:destination_type (Results 1 – 2 of 2) sorted by relevance
585 std::string GPUShader5ImplicitConversionsTest::getVertexShader(const glw::GLchar* destination_type, in getVertexShader()
433 glw::GLenum destination_type = GL_FLOAT; in prepareDestinationTextureAndFramebuffer() local