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Searched defs:deviceContext (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer()
773 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local
819 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal() local
1824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local
2095 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal() local
2146 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local
2452 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local
2481 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local
2511 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local
[all …]
DBlit11.cpp802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local
930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local
1079 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local
1235 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() local
1300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() local
1715 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() local
1787 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() local
1850 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil() local
DImage11.cpp462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local
652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local
671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
DPixelTransfer11.cpp198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
DSwapChain11.cpp361 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local
824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
DResourceManager11.cpp289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
DClear11.cpp450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
DTextureStorage11.cpp578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local
613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local
879 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local
1126 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
1141 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
2223 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
2243 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
DBuffer11.cpp1207 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local
1248 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
Drenderer11_utils.cpp1378 ID3D11DeviceContext *deviceContext, in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/wgl/
DPbufferSurfaceWGL.cpp26 HDC deviceContext, in PbufferSurfaceWGL()
DDXGISwapChainWindowSurfaceWGL.cpp30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL()
DD3DTextureSurfaceWGL.cpp237 HDC deviceContext, in D3DTextureSurfaceWGL()
DDisplayWGL.cpp939 HDC deviceContext, in WorkerContextWGL()
/external/swiftshader/src/OpenGL/libEGL/
DDisplay.cpp771 HDC deviceContext = GetDC(0); in getDisplayFormat() local
/external/skqp/src/ports/
DSkFontHost_win.cpp104 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()
220 HDC deviceContext = ::CreateCompatibleDC(nullptr); in LogFontTypeface() local
1613 HDC deviceContext = ::CreateCompatibleDC(nullptr); in onGetFamilyName() local
/external/skia/src/ports/
DSkFontHost_win.cpp105 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()