/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 773 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local 819 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal() local 1824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local 1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local 2095 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal() local 2146 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2452 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2481 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2511 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local [all …]
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D | Blit11.cpp | 802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local 930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local 1079 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local 1235 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() local 1300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() local 1715 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() local 1787 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() local 1850 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil() local
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D | Image11.cpp | 462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local 652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local 671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
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D | PixelTransfer11.cpp | 198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
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D | SwapChain11.cpp | 361 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local 824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
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D | ResourceManager11.cpp | 289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local 339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
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D | Clear11.cpp | 450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
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D | TextureStorage11.cpp | 578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local 613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local 879 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local 1126 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 1141 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 2223 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 2243 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
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D | Buffer11.cpp | 1207 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local 1248 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
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D | renderer11_utils.cpp | 1378 ID3D11DeviceContext *deviceContext, in GenerateCaps()
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/external/angle/src/libANGLE/renderer/gl/wgl/ |
D | PbufferSurfaceWGL.cpp | 26 HDC deviceContext, in PbufferSurfaceWGL()
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D | DXGISwapChainWindowSurfaceWGL.cpp | 30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL()
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D | D3DTextureSurfaceWGL.cpp | 237 HDC deviceContext, in D3DTextureSurfaceWGL()
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D | DisplayWGL.cpp | 939 HDC deviceContext, in WorkerContextWGL()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Display.cpp | 771 HDC deviceContext = GetDC(0); in getDisplayFormat() local
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/external/skqp/src/ports/ |
D | SkFontHost_win.cpp | 104 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring() 220 HDC deviceContext = ::CreateCompatibleDC(nullptr); in LogFontTypeface() local 1613 HDC deviceContext = ::CreateCompatibleDC(nullptr); in onGetFamilyName() local
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/external/skia/src/ports/ |
D | SkFontHost_win.cpp | 105 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()
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