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Searched defs:diffuse (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Shader/
DPixelPipeline.hpp37 Vector4s &diffuse; member in sw::PixelPipeline
DVertexPipeline.cpp197 Vector4f diffuse = v[Color0]; in pipeline() local
/external/angle/src/tests/gl_tests/gles1/
DLightsTest.cpp250 const GLColor32F diffuse(rng.randomFloat(), rng.randomFloat(), rng.randomFloat(), in TEST_P() local
/external/angle/src/libANGLE/
DGLES1State.h44 ColorF diffuse; member
65 ColorF diffuse = {0.0f, 0.0f, 0.0f, 1.0f}; member
/external/skqp/src/shaders/
DSkLightingShader.cpp365 SkPMColor diffuse[BUFFER_MAX]; in shadeSpan() local
/external/skia/gm/
Dimagemakewithfilter.cpp160 sk_sp<SkImageFilter> diffuse = SkImageFilters::PointLitDiffuse( in lighting_factory() local
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1170 struct ureg diffuse = get_lightprod(p, i, 0, STATE_DIFFUSE); in build_lighting() local
1225 struct ureg diffuse = get_lightprod(p, i, 1, STATE_DIFFUSE); in build_lighting() local
/external/skqp/tests/
DSerializationTest.cpp591 SkBitmap diffuse = sk_tool_utils::create_checkerboard_bitmap( in DEF_TEST() local
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h136 Color diffuse; member
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_cmd.h459 float diffuse[4]; member
968 float diffuse[4]; member
/external/skia/src/effects/imagefilters/
DSkLightingImageFilter.cpp1870 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); in onSetData() local
/external/skqp/src/effects/imagefilters/
DSkLightingImageFilter.cpp1962 const GrDiffuseLightingEffect& diffuse = proc.cast<GrDiffuseLightingEffect>(); in onSetData() local
/external/deqp-deps/glslang/glslang/HLSL/
DhlslParseHelper.cpp5089 TIntermAggregate* diffuse = new TIntermAggregate(EOpMax); in decomposeIntrinsic() local
/external/angle/third_party/vulkan-deps/glslang/src/glslang/HLSL/
DhlslParseHelper.cpp5089 TIntermAggregate* diffuse = new TIntermAggregate(EOpMax); in decomposeIntrinsic() local