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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SF_RENDER_ENGINE_DESCRIPTION_H_
18 #define SF_RENDER_ENGINE_DESCRIPTION_H_
19 
20 #include <renderengine/Texture.h>
21 #include <ui/GraphicTypes.h>
22 
23 namespace android {
24 namespace renderengine {
25 
26 /*
27  * This is the structure that holds the state of the rendering engine.
28  * This class is used to generate a corresponding GLSL program and set the
29  * appropriate uniform.
30  */
31 struct Description {
32     enum class TransferFunction : int {
33         LINEAR,
34         SRGB,
35         ST2084,
36         HLG, // Hybrid Log-Gamma for HDR.
37     };
38 
39     static TransferFunction dataSpaceToTransferFunction(ui::Dataspace dataSpace);
40 
41     Description() = default;
42     ~Description() = default;
43 
44     bool hasInputTransformMatrix() const;
45     bool hasOutputTransformMatrix() const;
46     bool hasColorMatrix() const;
47     bool hasDisplayColorMatrix() const;
48 
49     // whether textures are premultiplied
50     bool isPremultipliedAlpha = false;
51     // whether this layer is marked as opaque
52     bool isOpaque = true;
53 
54     // corner radius of the layer
55     float cornerRadius = 0;
56 
57     // Size of the rounded rectangle we are cropping to
58     half2 cropSize;
59 
60     // Texture this layer uses
61     Texture texture;
62     bool textureEnabled = false;
63 
64     // color used when texturing is disabled or when setting alpha.
65     half4 color;
66 
67     // true if the sampled pixel values are in Y410/BT2020 rather than RGBA
68     bool isY410BT2020 = false;
69 
70     // transfer functions for the input/output
71     TransferFunction inputTransferFunction = TransferFunction::LINEAR;
72     TransferFunction outputTransferFunction = TransferFunction::LINEAR;
73 
74     float displayMaxLuminance;
75     float maxMasteringLuminance;
76     float maxContentLuminance;
77 
78     // projection matrix
79     mat4 projectionMatrix;
80 
81     // The color matrix will be applied in linear space right before OETF.
82     mat4 colorMatrix;
83     // The display color matrix will be applied in gamma space after OETF
84     mat4 displayColorMatrix;
85     mat4 inputTransformMatrix;
86     mat4 outputTransformMatrix;
87 
88     // True if this layer will draw a shadow.
89     bool drawShadows = false;
90 };
91 
92 } // namespace renderengine
93 } // namespace android
94 
95 #endif /* SF_RENDER_ENGINE_DESCRIPTION_H_ */
96