Searched defs:displayState (Results 1 – 15 of 15) sorted by relevance
52 ui::DisplayState displayState = {}; in getIGraphicBufferProducer() local106 ui::DisplayState displayState; in showWindow() local171 ui::DisplayState displayState = {}; in getDisplayInfo() local
46 public abstract boolean startDisplayControl(int displayState); in startDisplayControl()
52 ui::DisplayState displayState; in WindowSurface() local
275 const ui::DisplayState& displayState) { in setDisplayProjection()340 const ui::DisplayState& displayState, in prepareVirtualDisplay()481 ui::DisplayState displayState; in runEncoder() local685 ui::DisplayState displayState; in recordScreen() local
40 ui::DisplayState displayState; in getScreenCapture() local
77 DisplayBlanker blanker, ColorFade colorFade, int displayId, int displayState) { in DisplayPowerState()
676 private float clampBrightness(int displayState, float brightnessState) { in clampBrightness()
798 private void initialize(int displayState) { in initialize()
220 public void traceDisplayState(int displayState) { in traceDisplayState()
443 default void onScreenState(int displayState) {} in onScreenState()
564 DisplayState displayState; in readFromParcel() local664 for (auto const& displayState : mDisplayStates) { in writeToParcel() local
653 DisplayContent createNewDisplay(int displayState) { in createNewDisplay()
5409 final int displayState = mDisplay.getState(); in onDisplayChanged() local
3151 void SurfaceFlinger::initScheduler(const DisplayDeviceState& displayState) { in initScheduler()
1728 final int displayState = mAttachInfo.mDisplayState; in pokeDrawLockIfNeeded() local