Searched defs:drawIndirectBuffer (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLOpsRenderPass.cpp | 248 static const void* buffer_offset_to_gl_address(const GrBuffer* drawIndirectBuffer, size_t offset) { in buffer_offset_to_gl_address() 256 void GrGLOpsRenderPass::onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, in onDrawIndirect() 294 void GrGLOpsRenderPass::multiDrawArraysANGLEOrWebGL(const GrBuffer* drawIndirectBuffer, in multiDrawArraysANGLEOrWebGL() 331 void GrGLOpsRenderPass::onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, in onDrawIndexedIndirect() 366 void GrGLOpsRenderPass::multiDrawElementsANGLEOrWebGL(const GrBuffer* drawIndirectBuffer, in multiDrawElementsANGLEOrWebGL()
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/external/skia/src/gpu/ |
D | GrOpsRenderPass.cpp | 268 void GrOpsRenderPass::drawIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, in drawIndirect() 294 void GrOpsRenderPass::drawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, in drawIndexedIndirect()
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D | GrOpFlushState.h | 251 void drawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, int drawCount) { in drawIndirect() 254 void drawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, int drawCount) { in drawIndexedIndirect()
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/external/skia/src/gpu/vk/ |
D | GrVkOpsRenderPass.cpp | 784 void GrVkOpsRenderPass::onDrawIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, in onDrawIndirect() 809 void GrVkOpsRenderPass::onDrawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t offset, in onDrawIndexedIndirect()
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/external/angle/src/libANGLE/ |
D | validationES31.cpp | 457 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); in ValidateDrawIndirectBase() local 507 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); in ValidateDrawArraysIndirect() local 544 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect); in ValidateDrawElementsIndirect() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Context11.cpp | 103 gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in ReadbackIndirectBuffer() local
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D | Renderer11.cpp | 1925 gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in drawArraysIndirect() local 1947 gl::Buffer *drawIndirectBuffer = glState.getTargetBuffer(gl::BufferBinding::DrawIndirect); in drawElementsIndirect() local
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 771 gl::Buffer *drawIndirectBuffer = in updateDrawIndirectBufferBinding() local
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