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Searched defs:drawShadow (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/
DSkGpuDevice_nga.cpp157 void SkGpuDevice_nga::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) { in drawShadow() function in SkGpuDevice_nga
DSkGpuDevice.cpp877 void SkGpuDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) { function in SkGpuDevice
/external/skqp/src/utils/
DSkShadowUtils.cpp540 void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) { in drawShadow() function in SkBaseDevice
/external/skia/src/utils/
DSkShadowUtils.cpp626 void SkBaseDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) { in drawShadow() function in SkBaseDevice
/external/skqp/experimental/canvaskit/
Dexterns.js95 drawShadow: function() {}, method
/external/skia/modules/canvaskit/
Dinterface.js680 CanvasKit.Canvas.prototype.drawShadow = function(path, zPlaneParams, lightPos, lightRadius, method in CanvasKit.Canvas
/external/skqp/src/gpu/
DSkGpuDevice.cpp1698 void SkGpuDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) { in drawShadow() function in SkGpuDevice
/external/skia/modules/canvaskit/npm_build/types/
Dindex.d.ts1388 drawShadow(path: Path, zPlaneParams: InputVector3, lightPos: InputVector3, lightRadius: number, method