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1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "pipe/p_shader_tokens.h"
29 
30 #include "util/u_math.h"
31 #include "util/u_memory.h"
32 #include "util/u_prim.h"
33 
34 #include "tgsi/tgsi_parse.h"
35 #include "nir/nir_to_tgsi_info.h"
36 
37 #include "draw_fs.h"
38 #include "draw_private.h"
39 #include "draw_context.h"
40 
41 
42 struct draw_fragment_shader *
draw_create_fragment_shader(struct draw_context * draw,const struct pipe_shader_state * shader)43 draw_create_fragment_shader(struct draw_context *draw,
44                             const struct pipe_shader_state *shader)
45 {
46    struct draw_fragment_shader *dfs;
47 
48    dfs = CALLOC_STRUCT(draw_fragment_shader);
49    if (dfs) {
50       dfs->base = *shader;
51       if (shader->type == PIPE_SHADER_IR_TGSI)
52          tgsi_scan_shader(shader->tokens, &dfs->info);
53       else
54          nir_tgsi_scan_shader(shader->ir.nir, &dfs->info, true);
55    }
56 
57    return dfs;
58 }
59 
60 
61 void
draw_bind_fragment_shader(struct draw_context * draw,struct draw_fragment_shader * dfs)62 draw_bind_fragment_shader(struct draw_context *draw,
63                           struct draw_fragment_shader *dfs)
64 {
65    draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
66 
67    draw->fs.fragment_shader = dfs;
68 }
69 
70 
71 void
draw_delete_fragment_shader(struct draw_context * draw,struct draw_fragment_shader * dfs)72 draw_delete_fragment_shader(struct draw_context *draw,
73                             struct draw_fragment_shader *dfs)
74 {
75    FREE(dfs);
76 }
77 
78