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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkGr_DEFINED
9 #define SkGr_DEFINED
10 
11 #include "GrBlend.h"
12 #include "GrColor.h"
13 #include "GrSamplerState.h"
14 #include "GrTypes.h"
15 #include "SkBlendModePriv.h"
16 #include "SkCanvas.h"
17 #include "SkColor.h"
18 #include "SkColorData.h"
19 #include "SkFilterQuality.h"
20 #include "SkImageInfo.h"
21 #include "SkMatrix.h"
22 #include "SkVertices.h"
23 
24 class GrCaps;
25 class GrColorSpaceInfo;
26 class GrColorSpaceXform;
27 class GrContext;
28 class GrFragmentProcessor;
29 class GrPaint;
30 class GrResourceProvider;
31 class GrTextureProxy;
32 class GrUniqueKey;
33 class SkBitmap;
34 class SkData;
35 class SkPaint;
36 class SkPixelRef;
37 class SkPixmap;
38 struct SkIRect;
39 
40 ////////////////////////////////////////////////////////////////////////////////
41 // Color type conversions
42 
SkColorToPremulGrColor(SkColor c)43 static inline GrColor SkColorToPremulGrColor(SkColor c) {
44     SkPMColor pm = SkPreMultiplyColor(c);
45     unsigned r = SkGetPackedR32(pm);
46     unsigned g = SkGetPackedG32(pm);
47     unsigned b = SkGetPackedB32(pm);
48     unsigned a = SkGetPackedA32(pm);
49     return GrColorPackRGBA(r, g, b, a);
50 }
51 
SkColorToUnpremulGrColor(SkColor c)52 static inline GrColor SkColorToUnpremulGrColor(SkColor c) {
53     unsigned r = SkColorGetR(c);
54     unsigned g = SkColorGetG(c);
55     unsigned b = SkColorGetB(c);
56     unsigned a = SkColorGetA(c);
57     return GrColorPackRGBA(r, g, b, a);
58 }
59 
60 /** Similar, but using SkPMColor4f. */
61 SkPMColor4f SkColorToPMColor4f(SkColor, const GrColorSpaceInfo&);
62 
63 /** Converts an SkColor4f to the destination color space. Pins the color if the destination is
64     normalized, or the device does not support half-float vertex attributes. */
65 SkColor4f SkColor4fPrepForDst(SkColor4f, const GrColorSpaceInfo&, const GrCaps&);
66 
67 ////////////////////////////////////////////////////////////////////////////////
68 // Paint conversion
69 
70 /** Converts an SkPaint to a GrPaint for a given GrContext. The matrix is required in order
71     to convert the SkShader (if any) on the SkPaint. The primitive itself has no color. */
72 bool SkPaintToGrPaint(GrContext*,
73                       const GrColorSpaceInfo& dstColorSpaceInfo,
74                       const SkPaint& skPaint,
75                       const SkMatrix& viewM,
76                       GrPaint* grPaint);
77 
78 /** Same as above but ignores the SkShader (if any) on skPaint. */
79 bool SkPaintToGrPaintNoShader(GrContext* context,
80                               const GrColorSpaceInfo& dstColorSpaceInfo,
81                               const SkPaint& skPaint,
82                               GrPaint* grPaint);
83 
84 /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. The processor
85     should expect an unpremul input color and produce a premultiplied output color. There is
86     no primitive color. */
87 bool SkPaintToGrPaintReplaceShader(GrContext*,
88                                    const GrColorSpaceInfo& dstColorSpaceInfo,
89                                    const SkPaint& skPaint,
90                                    std::unique_ptr<GrFragmentProcessor> shaderFP,
91                                    GrPaint* grPaint);
92 
93 /** Blends the SkPaint's shader (or color if no shader) with the color which specified via a
94     GrOp's GrPrimitiveProcesssor. */
95 bool SkPaintToGrPaintWithXfermode(GrContext* context,
96                                   const GrColorSpaceInfo& dstColorSpaceInfo,
97                                   const SkPaint& skPaint,
98                                   const SkMatrix& viewM,
99                                   SkBlendMode primColorMode,
100                                   GrPaint* grPaint);
101 
102 /** This is used when there is a primitive color, but the shader should be ignored. Currently,
103     the expectation is that the primitive color will be premultiplied, though it really should be
104     unpremultiplied so that interpolation is done in unpremul space. The paint's alpha will be
105     applied to the primitive color after interpolation. */
SkPaintToGrPaintWithPrimitiveColor(GrContext * context,const GrColorSpaceInfo & dstColorSpaceInfo,const SkPaint & skPaint,GrPaint * grPaint)106 inline bool SkPaintToGrPaintWithPrimitiveColor(GrContext* context,
107                                                const GrColorSpaceInfo& dstColorSpaceInfo,
108                                                const SkPaint& skPaint, GrPaint* grPaint) {
109     return SkPaintToGrPaintWithXfermode(context, dstColorSpaceInfo, skPaint, SkMatrix::I(),
110                                         SkBlendMode::kDst, grPaint);
111 }
112 
113 /** This is used when there may or may not be a shader, and the caller wants to plugin a texture
114     lookup.  If there is a shader, then its output will only be used if the texture is alpha8. */
115 bool SkPaintToGrPaintWithTexture(GrContext* context,
116                                  const GrColorSpaceInfo& dstColorSpaceInfo,
117                                  const SkPaint& paint,
118                                  const SkMatrix& viewM,
119                                  std::unique_ptr<GrFragmentProcessor> fp,
120                                  bool textureIsAlphaOnly,
121                                  GrPaint* grPaint);
122 
123 ////////////////////////////////////////////////////////////////////////////////
124 // Misc Sk to Gr type conversions
125 
126 GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo&);
127 GrPixelConfig SkColorType2GrPixelConfig(const SkColorType);
128 GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info);
129 
130 bool GrPixelConfigToColorType(GrPixelConfig, SkColorType*);
131 
132 GrSamplerState::Filter GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,
133                                                        const SkMatrix& viewM,
134                                                        const SkMatrix& localM,
135                                                        bool sharpenMipmappedTextures,
136                                                        bool* doBicubic);
137 
138 //////////////////////////////////////////////////////////////////////////////
139 
SkVertexModeToGrPrimitiveType(SkVertices::VertexMode mode)140 static inline GrPrimitiveType SkVertexModeToGrPrimitiveType(SkVertices::VertexMode mode) {
141     switch (mode) {
142         case SkVertices::kTriangles_VertexMode:
143             return GrPrimitiveType::kTriangles;
144         case SkVertices::kTriangleStrip_VertexMode:
145             return GrPrimitiveType::kTriangleStrip;
146         case SkVertices::kTriangleFan_VertexMode:
147             break;
148     }
149     SK_ABORT("Invalid mode");
150     return GrPrimitiveType::kPoints;
151 }
152 
153 //////////////////////////////////////////////////////////////////////////////
154 
155 GR_STATIC_ASSERT((int)kZero_GrBlendCoeff == (int)SkBlendModeCoeff::kZero);
156 GR_STATIC_ASSERT((int)kOne_GrBlendCoeff == (int)SkBlendModeCoeff::kOne);
157 GR_STATIC_ASSERT((int)kSC_GrBlendCoeff == (int)SkBlendModeCoeff::kSC);
158 GR_STATIC_ASSERT((int)kISC_GrBlendCoeff == (int)SkBlendModeCoeff::kISC);
159 GR_STATIC_ASSERT((int)kDC_GrBlendCoeff == (int)SkBlendModeCoeff::kDC);
160 GR_STATIC_ASSERT((int)kIDC_GrBlendCoeff == (int)SkBlendModeCoeff::kIDC);
161 GR_STATIC_ASSERT((int)kSA_GrBlendCoeff == (int)SkBlendModeCoeff::kSA);
162 GR_STATIC_ASSERT((int)kISA_GrBlendCoeff == (int)SkBlendModeCoeff::kISA);
163 GR_STATIC_ASSERT((int)kDA_GrBlendCoeff == (int)SkBlendModeCoeff::kDA);
164 GR_STATIC_ASSERT((int)kIDA_GrBlendCoeff == (int)SkBlendModeCoeff::kIDA);
165 //GR_STATIC_ASSERT(SkXfermode::kCoeffCount == 10);
166 
167 ////////////////////////////////////////////////////////////////////////////////
168 // Texture management
169 
170 /** Returns a texture representing the bitmap that is compatible with the GrSamplerState. The
171  *  texture is inserted into the cache (unless the bitmap is marked volatile) and can be
172  *  retrieved again via this function.
173  *  The 'scaleAdjust' in/out parameter will be updated to hold any rescaling that needs to be
174  *  performed on the absolute texture coordinates (e.g., if the texture is resized out to
175  *  the next power of two). It can be null if the caller is sure the bitmap won't be resized.
176  */
177 sk_sp<GrTextureProxy> GrRefCachedBitmapTextureProxy(GrContext*,
178                                                     const SkBitmap&,
179                                                     const GrSamplerState&,
180                                                     SkScalar scaleAdjust[2]);
181 
182 /**
183  * Creates a new texture for the bitmap. Does not concern itself with cache keys or texture params.
184  * The bitmap must have CPU-accessible pixels. Attempts to take advantage of faster paths for
185  * yuv planes.
186  */
187 sk_sp<GrTextureProxy> GrUploadBitmapToTextureProxy(GrProxyProvider*, const SkBitmap&);
188 
189 /**
190  * Creates a new texture with mipmap levels and copies the baseProxy into the base layer.
191  */
192 sk_sp<GrTextureProxy> GrCopyBaseMipMapToTextureProxy(GrContext*,
193                                                      GrTextureProxy* baseProxy);
194 
195 /*
196  * Create a texture proxy from the provided bitmap by wrapping it in an image and calling
197  * GrMakeCachedImageProxy.
198  */
199 sk_sp<GrTextureProxy> GrMakeCachedBitmapProxy(GrProxyProvider*, const SkBitmap& bitmap,
200                                               SkBackingFit fit = SkBackingFit::kExact);
201 
202 /*
203  * Create a texture proxy from the provided 'srcImage' and add it to the texture cache
204  * using the key also extracted from 'srcImage'.
205  */
206 sk_sp<GrTextureProxy> GrMakeCachedImageProxy(GrProxyProvider*, sk_sp<SkImage> srcImage,
207                                              SkBackingFit fit = SkBackingFit::kExact);
208 
209 /**
210  *  Our key includes the offset, width, and height so that bitmaps created by extractSubset()
211  *  are unique.
212  *
213  *  The imageID is in the shared namespace (see SkNextID::ImageID())
214  *      - SkBitmap/SkPixelRef
215  *      - SkImage
216  *      - SkImageGenerator
217  *
218  *  Note: width/height must fit in 16bits for this impl.
219  */
220 void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds);
221 
222 /** Call this after installing a GrUniqueKey on texture. It will cause the texture's key to be
223     removed should the bitmap's contents change or be destroyed. */
224 void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, uint32_t contextUniqueID,
225                                          SkPixelRef* pixelRef);
226 
227 #endif
228