/external/skia/src/gpu/d3d/ |
D | GrD3DPipelineState.cpp | 59 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in setAndBindConstants() local 121 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local
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D | GrD3DCommandList.cpp | 160 const GrD3DTextureResource* dstTexture, in copyBufferToTexture() 223 ID3D12Resource* dstTexture = dst->d3dResource(); in copyTextureToTexture() local 520 void GrD3DDirectCommandList::resolveSubresourceRegion(const GrD3DTextureResource* dstTexture, in resolveSubresourceRegion()
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D | GrD3DOpsRenderPass.cpp | 237 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local
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/external/skia/src/gpu/gl/ |
D | GrGLProgram.cpp | 122 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in updateUniforms() local 146 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in bindTextures() local
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 91 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in setAndBindUniforms() local 143 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local
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D | GrVkOpsRenderPass.cpp | 698 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 109 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { in setData()
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D | GrGLSLProgramBuilder.cpp | 248 if (GrTexture* dstTexture = fPipeline.peekDstTexture()) { in emitAndInstallXferProc() local
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/external/skia/src/gpu/glsl/ |
D | GrGLSLXferProcessor.cpp | 132 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { in setData()
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/external/angle/src/tests/gl_tests/ |
D | SRGBFramebufferTest.cpp | 258 GLTexture dstTexture; in TEST_P() local
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D | CopyTextureTest.cpp | 1719 GLTexture dstTexture; in TEST_P() local 1741 GLTexture dstTexture; in TEST_P() local
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/external/skqp/src/gpu/gl/ |
D | GrGLProgram.cpp | 99 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in updateUniformsAndTextureBindings() local
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/external/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 510 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in setUniformData() local 538 if (GrTexture* dstTexture = pipeline.peekDstTexture(&offset)) { in setTextures() local
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D | GrDawnGpu.cpp | 367 wgpu::ImageCopyTexture dstTexture; in uploadTextureData() local 423 wgpu::ImageCopyTexture dstTexture; in onClearBackendTexture() local 584 wgpu::Texture dstTexture = get_dawn_texture_from_surface(dst); in onCopySurface() local 682 wgpu::Texture dstTexture = fDevice.CreateTexture(&texDesc); in onRegenerateMipMapLevels() local
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.cpp | 165 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in setAndBindUniforms() local
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D | GrVkGpuCommandBuffer.cpp | 756 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onDraw() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 540 const TextureHelper11 *dstTexture = nullptr; in updateSubresourceLevel() local 587 const TextureHelper11 &dstTexture, in copySubresourceLevel()
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 3999 gl::Texture *dstTexture = context->getState().getTargetTexture(dstTextureType); in copyCompressedTextureData() local
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/external/angle/src/libANGLE/ |
D | validationES.cpp | 3409 gl::Texture *dstTexture = context->getTexture({dstName}); in ValidateCopyImageSubDataBase() local
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