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Searched defs:dstTexture (Results 1 – 19 of 19) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineState.cpp59 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in setAndBindConstants() local
121 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local
DGrD3DCommandList.cpp160 const GrD3DTextureResource* dstTexture, in copyBufferToTexture()
223 ID3D12Resource* dstTexture = dst->d3dResource(); in copyTextureToTexture() local
520 void GrD3DDirectCommandList::resolveSubresourceRegion(const GrD3DTextureResource* dstTexture, in resolveSubresourceRegion()
DGrD3DOpsRenderPass.cpp237 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local
/external/skia/src/gpu/gl/
DGrGLProgram.cpp122 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in updateUniforms() local
146 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in bindTextures() local
/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp91 GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); in setAndBindUniforms() local
143 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures() local
DGrVkOpsRenderPass.cpp698 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures() local
/external/skqp/src/gpu/glsl/
DGrGLSLXferProcessor.cpp109 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { in setData()
DGrGLSLProgramBuilder.cpp248 if (GrTexture* dstTexture = fPipeline.peekDstTexture()) { in emitAndInstallXferProc() local
/external/skia/src/gpu/glsl/
DGrGLSLXferProcessor.cpp132 const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { in setData()
/external/angle/src/tests/gl_tests/
DSRGBFramebufferTest.cpp258 GLTexture dstTexture; in TEST_P() local
DCopyTextureTest.cpp1719 GLTexture dstTexture; in TEST_P() local
1741 GLTexture dstTexture; in TEST_P() local
/external/skqp/src/gpu/gl/
DGrGLProgram.cpp99 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in updateUniformsAndTextureBindings() local
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp510 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in setUniformData() local
538 if (GrTexture* dstTexture = pipeline.peekDstTexture(&offset)) { in setTextures() local
DGrDawnGpu.cpp367 wgpu::ImageCopyTexture dstTexture; in uploadTextureData() local
423 wgpu::ImageCopyTexture dstTexture; in onClearBackendTexture() local
584 wgpu::Texture dstTexture = get_dawn_texture_from_surface(dst); in onCopySurface() local
682 wgpu::Texture dstTexture = fDevice.CreateTexture(&texDesc); in onRegenerateMipMapLevels() local
/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp165 GrTexture* dstTexture = pipeline.peekDstTexture(&offset); in setAndBindUniforms() local
DGrVkGpuCommandBuffer.cpp756 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onDraw() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp540 const TextureHelper11 *dstTexture = nullptr; in updateSubresourceLevel() local
587 const TextureHelper11 &dstTexture, in copySubresourceLevel()
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp3999 gl::Texture *dstTexture = context->getState().getTargetTexture(dstTextureType); in copyCompressedTextureData() local
/external/angle/src/libANGLE/
DvalidationES.cpp3409 gl::Texture *dstTexture = context->getTexture({dstName}); in ValidateCopyImageSubDataBase() local