/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/ |
D | conv_buffer_1x1.cc | 83 int dst_depth) { in GetBestParams() 135 int src_depth, int dst_depth) { in GetBestParams() 348 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in CreateConvBuffer1x1() local 366 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in CreateConvBuffer1x1() local 385 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in CreateConvBuffer1x1Wino4x4To6x6() local 406 const int dst_depth = DivideRoundUp(weights_shape.b, 4); in CreateConvBuffer1x1DynamicWeights() local
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D | conv_constants.h | 36 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in RearrangeWeightsForConvConstants() local 73 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in RearrangeWeightsForConvConstantsDot() local 112 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in UploadWeightsForConvConstants() local
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D | convolution_transposed.h | 119 const int dst_depth = in UploadWeights() local 143 const int dst_depth = in UploadWeights() local
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D | fully_connected.h | 96 const int dst_depth = DivideRoundUp(dst_channels, 4); in RearrangeFCWeightsToOIO4I4() local 151 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in UploadWeights() local
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D | add.cc | 29 int dst_depth = DivideRoundUp(dst_channels, 4); in CreateAdd() local
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D | conv_constants.cc | 234 const int dst_depth = DivideRoundUp(dst_channels, 4); in IsDotConvBetter() local 253 const int dst_depth = DivideRoundUp(w_shape.o, 4); in IsConvConstantsSupported() local
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D | conv_powervr.cc | 1060 int dst_depth, bool x_kernel_is_1, bool y_kernel_is_1, in GuessBestParams() 1342 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GuessBestParams() local 1359 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GuessBestParams() local 1395 const int dst_depth = DivideRoundUp(weights_shape.b, 4); in GuessBestParams() local 1410 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GuessBestParams() local 1424 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GuessBestParamsWinograd() local
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D | conv_buffer_1x1.h | 127 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in UploadWeights() local
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D | convolution_transposed_3x3_thin.cc | 42 const OperationDef& op_def, int src_depth, int dst_depth) { in GenerateConvolutionTransposedCode()
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D | convolution_transposed.cc | 59 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in ConvolutionTransposed() local 105 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in ConvolutionTransposed() local
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D | depthwise_conv.h | 40 const int dst_depth = DivideRoundUp(dst_channels, 4); in RearrangeWeightsForDWConv2D() local
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D | conv_powervr.h | 277 const int dst_depth = in UploadWeights() local
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D | conv_weights_converter_test_util.cc | 63 const int dst_depth = AlignByN(DivideRoundUp(weights.shape.o, 4), in ConvolutionWeightsConverterTest() local
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D | conv_metal.cc | 44 const int dst_depth = DivideRoundUp(dst_channels, 4); in GetNumOutputSlices() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/cl/ |
D | util.h | 41 const int dst_depth = dst.size(); in CopyLinearFLT4() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/special/ |
D | fc_fc_add.h | 72 const int dst_depth = DivideRoundUp(dst_channels, 4); in RearrangeFCWeightsToOIO4I4() local 128 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in UploadWeights() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/kernels/ |
D | fully_connected.cc | 43 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GenerateCode() local
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D | conv.cc | 234 auto dst_depth = DivideRoundUp(ctx.output_shapes[0][3], 4); in GenerateCode() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/selectors/ |
D | operation_selector.cc | 50 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in IsRecommendedForWinograd4x4To6x6() local 353 const int dst_depth = AlignByN(DivideRoundUp(weights_shape.o, 4), in GPUOperationFromNode() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 1163 GLfloat dst_depth = 0.0f; in verifyTexture() local 1183 GLfloat dst_depth = 0.0f; in verifyTexture() local
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/external/mesa3d/src/intel/compiler/ |
D | brw_fs_visitor.cpp | 442 const fs_reg dst_depth = fetch_payload_reg(bld, payload.dest_depth_reg); in emit_single_fb_write() local
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D | brw_fs.cpp | 4369 const fs_reg &dst_depth = inst->src[FB_WRITE_LOGICAL_SRC_DST_DEPTH]; in lower_fb_write_logical_send() local
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/external/tensorflow/tensorflow/lite/delegates/gpu/common/ |
D | convert.cc | 135 const int dst_depth = DivideRoundUp(shape.o, 4); in ConvertToPHWO4I4() local
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_texture.c | 2326 unsigned dst_depth = 1; in fallback_copy_texsubimage() local
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