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Searched defs:dst_depth (Results 1 – 24 of 24) sorted by relevance

/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/
Dconv_buffer_1x1.cc83 int dst_depth) { in GetBestParams()
135 int src_depth, int dst_depth) { in GetBestParams()
348 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in CreateConvBuffer1x1() local
366 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in CreateConvBuffer1x1() local
385 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in CreateConvBuffer1x1Wino4x4To6x6() local
406 const int dst_depth = DivideRoundUp(weights_shape.b, 4); in CreateConvBuffer1x1DynamicWeights() local
Dconv_constants.h36 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in RearrangeWeightsForConvConstants() local
73 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in RearrangeWeightsForConvConstantsDot() local
112 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in UploadWeightsForConvConstants() local
Dconvolution_transposed.h119 const int dst_depth = in UploadWeights() local
143 const int dst_depth = in UploadWeights() local
Dfully_connected.h96 const int dst_depth = DivideRoundUp(dst_channels, 4); in RearrangeFCWeightsToOIO4I4() local
151 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in UploadWeights() local
Dadd.cc29 int dst_depth = DivideRoundUp(dst_channels, 4); in CreateAdd() local
Dconv_constants.cc234 const int dst_depth = DivideRoundUp(dst_channels, 4); in IsDotConvBetter() local
253 const int dst_depth = DivideRoundUp(w_shape.o, 4); in IsConvConstantsSupported() local
Dconv_powervr.cc1060 int dst_depth, bool x_kernel_is_1, bool y_kernel_is_1, in GuessBestParams()
1342 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GuessBestParams() local
1359 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GuessBestParams() local
1395 const int dst_depth = DivideRoundUp(weights_shape.b, 4); in GuessBestParams() local
1410 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GuessBestParams() local
1424 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GuessBestParamsWinograd() local
Dconv_buffer_1x1.h127 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in UploadWeights() local
Dconvolution_transposed_3x3_thin.cc42 const OperationDef& op_def, int src_depth, int dst_depth) { in GenerateConvolutionTransposedCode()
Dconvolution_transposed.cc59 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in ConvolutionTransposed() local
105 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in ConvolutionTransposed() local
Ddepthwise_conv.h40 const int dst_depth = DivideRoundUp(dst_channels, 4); in RearrangeWeightsForDWConv2D() local
Dconv_powervr.h277 const int dst_depth = in UploadWeights() local
Dconv_weights_converter_test_util.cc63 const int dst_depth = AlignByN(DivideRoundUp(weights.shape.o, 4), in ConvolutionWeightsConverterTest() local
Dconv_metal.cc44 const int dst_depth = DivideRoundUp(dst_channels, 4); in GetNumOutputSlices() local
/external/tensorflow/tensorflow/lite/delegates/gpu/cl/
Dutil.h41 const int dst_depth = dst.size(); in CopyLinearFLT4() local
/external/tensorflow/tensorflow/lite/delegates/gpu/common/tasks/special/
Dfc_fc_add.h72 const int dst_depth = DivideRoundUp(dst_channels, 4); in RearrangeFCWeightsToOIO4I4() local
128 const int dst_depth = DivideRoundUp(weights.shape.o, 4); in UploadWeights() local
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/kernels/
Dfully_connected.cc43 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in GenerateCode() local
Dconv.cc234 auto dst_depth = DivideRoundUp(ctx.output_shapes[0][3], 4); in GenerateCode() local
/external/tensorflow/tensorflow/lite/delegates/gpu/common/selectors/
Doperation_selector.cc50 const int dst_depth = DivideRoundUp(attr.weights.shape.o, 4); in IsRecommendedForWinograd4x4To6x6() local
353 const int dst_depth = AlignByN(DivideRoundUp(weights_shape.o, 4), in GPUOperationFromNode() local
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp1163 GLfloat dst_depth = 0.0f; in verifyTexture() local
1183 GLfloat dst_depth = 0.0f; in verifyTexture() local
/external/mesa3d/src/intel/compiler/
Dbrw_fs_visitor.cpp442 const fs_reg dst_depth = fetch_payload_reg(bld, payload.dest_depth_reg); in emit_single_fb_write() local
Dbrw_fs.cpp4369 const fs_reg &dst_depth = inst->src[FB_WRITE_LOGICAL_SRC_DST_DEPTH]; in lower_fb_write_logical_send() local
/external/tensorflow/tensorflow/lite/delegates/gpu/common/
Dconvert.cc135 const int dst_depth = DivideRoundUp(shape.o, 4); in ConvertToPHWO4I4() local
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c2326 unsigned dst_depth = 1; in fallback_copy_texsubimage() local