/frameworks/native/libs/input/ |
D | InputWindow.cpp | 143 float dsdx, dtdx, tx, dtdy, dsdy, ty; in readFromParcel() local
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D | Input.cpp | 602 float dsdx, dtdx, tx, dtdy, dsdy, ty; in readFromParcel() local
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/frameworks/native/services/surfaceflinger/layerproto/include/layerproto/ |
D | LayerProtoParser.h | 47 float dtdy; variable
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/frameworks/base/packages/SystemUI/shared/src/com/android/systemui/shared/system/ |
D | TransactionCompat.java | 74 float dtdy, float dsdy) { in setMatrix()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | WindowSurfaceController.java | 164 void setMatrix(SurfaceControl.Transaction t, float dsdx, float dtdx, float dtdy, float dsdy) { in setMatrix()
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D | WindowState.java | 1811 boolean isIdentityMatrix(float dsdx, float dtdx, float dsdy, float dtdy) { in isIdentityMatrix()
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/frameworks/base/libs/input/ |
D | SpriteController.h | 40 float dtdy; member
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/frameworks/native/services/surfaceflinger/layerproto/ |
D | layers.proto | 149 float dtdy = 4; field
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/frameworks/base/services/tests/wmtests/src/com/android/server/wm/ |
D | StubTransaction.java | 110 float dsdx, float dtdx, float dtdy, float dsdy) { in setMatrix()
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/frameworks/native/cmds/surfacereplayer/proto/src/ |
D | trace.proto | 93 required float dtdy = 4; field
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/frameworks/native/libs/ui/ |
D | Transform.cpp | 129 float Transform::dtdy() const { in dtdy() function in android::ui::Transform
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/frameworks/native/include/input/ |
D | InputTransport.h | 131 float dtdy; member
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/frameworks/base/core/java/android/view/ |
D | SurfaceControl.java | 125 float dtdy, float dsdy); in nativeSetMatrix() 2906 float dsdx, float dtdx, float dtdy, float dsdy) { in setMatrix()
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/frameworks/native/libs/gui/ |
D | SurfaceComposerClient.cpp | 1117 float dtdy, float dsdy) { in setMatrix()
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/frameworks/base/core/jni/ |
D | android_view_SurfaceControl.cpp | 755 jfloat dsdx, jfloat dtdx, jfloat dtdy, jfloat dsdy) { in nativeSetMatrix()
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/frameworks/native/services/inputflinger/tests/ |
D | InputDispatcher_test.cpp | 973 void setWindowTransform(float dsdx, float dtdx, float dtdy, float dsdy) { in setWindowTransform()
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