1 /* 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. 3 * 4 * Use of this source code is governed by a BSD-style license 5 * that can be found in the LICENSE file in the root of the source 6 * tree. An additional intellectual property rights grant can be found 7 * in the file PATENTS. All contributing project authors may 8 * be found in the AUTHORS file in the root of the source tree. 9 */ 10 11 #ifndef MODULES_DESKTOP_CAPTURE_WIN_D3D_DEVICE_H_ 12 #define MODULES_DESKTOP_CAPTURE_WIN_D3D_DEVICE_H_ 13 14 #include <comdef.h> 15 #include <d3d11.h> 16 #include <dxgi.h> 17 #include <wrl/client.h> 18 19 #include <vector> 20 21 namespace webrtc { 22 23 // A wrapper of ID3D11Device and its corresponding context and IDXGIAdapter. 24 // This class represents one video card in the system. 25 class D3dDevice { 26 public: 27 D3dDevice(const D3dDevice& other); 28 D3dDevice(D3dDevice&& other); 29 ~D3dDevice(); 30 d3d_device()31 ID3D11Device* d3d_device() const { return d3d_device_.Get(); } 32 context()33 ID3D11DeviceContext* context() const { return context_.Get(); } 34 dxgi_device()35 IDXGIDevice* dxgi_device() const { return dxgi_device_.Get(); } 36 dxgi_adapter()37 IDXGIAdapter* dxgi_adapter() const { return dxgi_adapter_.Get(); } 38 39 // Returns all D3dDevice instances on the system. Returns an empty vector if 40 // anything wrong. 41 static std::vector<D3dDevice> EnumDevices(); 42 43 private: 44 // Instances of D3dDevice should only be created by EnumDevices() static 45 // function. 46 D3dDevice(); 47 48 // Initializes the D3dDevice from an IDXGIAdapter. 49 bool Initialize(const Microsoft::WRL::ComPtr<IDXGIAdapter>& adapter); 50 51 Microsoft::WRL::ComPtr<ID3D11Device> d3d_device_; 52 Microsoft::WRL::ComPtr<ID3D11DeviceContext> context_; 53 Microsoft::WRL::ComPtr<IDXGIDevice> dxgi_device_; 54 Microsoft::WRL::ComPtr<IDXGIAdapter> dxgi_adapter_; 55 }; 56 57 } // namespace webrtc 58 59 #endif // MODULES_DESKTOP_CAPTURE_WIN_D3D_DEVICE_H_ 60