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Searched defs:effectiveBaseLevel (Results 1 – 4 of 4) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp1271 const GLuint effectiveBaseLevel = mState.getEffectiveBaseLevel(); in generateMipmap() local
1885 GLint effectiveBaseLevel = mState.getEffectiveBaseLevel(); in getBaseLevelInfo() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DvalidationEGL.cpp143 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateCreateImageMipLevelCommon() local
DvalidationES2.cpp5948 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateGenerateMipmap() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp224 const GLuint effectiveBaseLevel = textureState.getEffectiveBaseLevel(); in getSRVForSampler() local