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Searched defs:elementArrayBuffer (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES.h965 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
DVertexArray.h286 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
DVertexArray.cpp701 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
DState.cpp2574 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
DvalidationES31.cpp534 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
DvalidationES.cpp4122 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp163 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local
261 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
DStateManagerGL.h142 GLuint elementArrayBuffer = 0; member
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1370 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local
1457 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local
1483 gl::Buffer *elementArrayBuffer) in drawLineLoop()
1651 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
/external/angle/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp882 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
DContextVk.cpp941 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw() local
1719 vk::BufferHelper *elementArrayBuffer = mVertexArray->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
Drenderer11_utils.cpp2605 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
DRenderer11.cpp1967 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local
2045 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
DStateManager11.cpp3184 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h280 gl::BindingPointer<Buffer> elementArrayBuffer; member
/external/angle/src/tests/gl_tests/
DStateChangeTest.cpp5872 GLBuffer elementArrayBuffer; in TEST_P() local
6583 GLBuffer elementArrayBuffer; in TEST_P() local
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp2019 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayData() local
4364 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() local
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() local