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1 /*
2  * Copyright 2016 Intel Corporation
3  *
4  *  Permission is hereby granted, free of charge, to any person obtaining a
5  *  copy of this software and associated documentation files (the "Software"),
6  *  to deal in the Software without restriction, including without limitation
7  *  the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  *  and/or sell copies of the Software, and to permit persons to whom the
9  *  Software is furnished to do so, subject to the following conditions:
10  *
11  *  The above copyright notice and this permission notice (including the next
12  *  paragraph) shall be included in all copies or substantial portions of the
13  *  Software.
14  *
15  *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  *  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  *  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  *  THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  *  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  *  FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  *  IN THE SOFTWARE.
22  */
23 
24 #include <stdint.h>
25 
26 #define __gen_address_type uint64_t
27 #define __gen_user_data void
28 
29 static uint64_t
__gen_combine_address(void * data,void * loc,uint64_t addr,uint32_t delta)30 __gen_combine_address(__attribute__((unused)) void *data,
31                       __attribute__((unused)) void *loc, uint64_t addr,
32                       uint32_t delta)
33 {
34    return addr + delta;
35 }
36 
37 #include "genxml/gen_macros.h"
38 #include "genxml/genX_pack.h"
39 
40 #include "isl_priv.h"
41 
42 static const uint32_t isl_to_gen_ds_surftype[] = {
43 #if GEN_GEN >= 9
44    /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
45     *
46     *    "If depth/stencil is enabled with 1D render target, depth/stencil
47     *    surface type needs to be set to 2D surface type and height set to 1.
48     *    Depth will use (legacy) TileY and stencil will use TileW. For this
49     *    case only, the Surface Type of the depth buffer can be 2D while the
50     *    Surface Type of the render target(s) are 1D, representing an
51     *    exception to a programming note above.
52     */
53    [ISL_SURF_DIM_1D] = SURFTYPE_2D,
54 #else
55    [ISL_SURF_DIM_1D] = SURFTYPE_1D,
56 #endif
57    [ISL_SURF_DIM_2D] = SURFTYPE_2D,
58    [ISL_SURF_DIM_3D] = SURFTYPE_3D,
59 };
60 
61 void
isl_genX(emit_depth_stencil_hiz_s)62 isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch,
63                                    const struct isl_depth_stencil_hiz_emit_info *restrict info)
64 {
65    struct GENX(3DSTATE_DEPTH_BUFFER) db = {
66       GENX(3DSTATE_DEPTH_BUFFER_header),
67    };
68 
69    if (info->depth_surf) {
70       db.SurfaceType = isl_to_gen_ds_surftype[info->depth_surf->dim];
71       db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf);
72       db.Width = info->depth_surf->logical_level0_px.width - 1;
73       db.Height = info->depth_surf->logical_level0_px.height - 1;
74       if (db.SurfaceType == SURFTYPE_3D)
75          db.Depth = info->depth_surf->logical_level0_px.depth - 1;
76    } else if (info->stencil_surf) {
77       db.SurfaceType = isl_to_gen_ds_surftype[info->stencil_surf->dim];
78       db.SurfaceFormat = D32_FLOAT;
79       db.Width = info->stencil_surf->logical_level0_px.width - 1;
80       db.Height = info->stencil_surf->logical_level0_px.height - 1;
81       if (db.SurfaceType == SURFTYPE_3D)
82          db.Depth = info->stencil_surf->logical_level0_px.depth - 1;
83    } else {
84       db.SurfaceType = SURFTYPE_NULL;
85       db.SurfaceFormat = D32_FLOAT;
86    }
87 
88    if (info->depth_surf || info->stencil_surf) {
89       /* These are based entirely on the view */
90       db.RenderTargetViewExtent = info->view->array_len - 1;
91       db.LOD                  = info->view->base_level;
92       db.MinimumArrayElement  = info->view->base_array_layer;
93 
94       /* From the Haswell PRM docs for 3DSTATE_DEPTH_BUFFER::Depth
95        *
96        *    "This field specifies the total number of levels for a volume
97        *    texture or the number of array elements allowed to be accessed
98        *    starting at the Minimum Array Element for arrayed surfaces. If the
99        *    volume texture is MIP-mapped, this field specifies the depth of
100        *    the base MIP level."
101        *
102        * For 3D surfaces, we set it to the correct depth above.  For non-3D
103        * surfaces, this is the same as RenderTargetViewExtent.
104        */
105       if (db.SurfaceType != SURFTYPE_3D)
106          db.Depth = db.RenderTargetViewExtent;
107    }
108 
109    if (info->depth_surf) {
110 #if GEN_GEN >= 7
111       db.DepthWriteEnable = true;
112 #endif
113       db.SurfaceBaseAddress = info->depth_address;
114 #if GEN_GEN >= 6
115       db.MOCS = info->mocs;
116 #endif
117 
118 #if GEN_GEN <= 6
119       db.TiledSurface = info->depth_surf->tiling != ISL_TILING_LINEAR;
120       db.TileWalk = info->depth_surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
121                                                                 TILEWALK_XMAJOR;
122       db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
123 #endif
124 
125       db.SurfacePitch = info->depth_surf->row_pitch_B - 1;
126 #if GEN_GEN >= 8
127       db.SurfaceQPitch =
128          isl_surf_get_array_pitch_el_rows(info->depth_surf) >> 2;
129 #endif
130 
131 #if GEN_GEN >= 12
132       db.ControlSurfaceEnable = db.DepthBufferCompressionEnable =
133          isl_aux_usage_has_ccs(info->hiz_usage);
134 #endif
135    }
136 
137 #if GEN_GEN == 5 || GEN_GEN == 6
138    const bool separate_stencil =
139       info->stencil_surf && info->stencil_surf->format == ISL_FORMAT_R8_UINT;
140    if (separate_stencil || info->hiz_usage == ISL_AUX_USAGE_HIZ) {
141       assert(ISL_DEV_USE_SEPARATE_STENCIL(dev));
142       db.SeparateStencilBufferEnable = true;
143       db.HierarchicalDepthBufferEnable = true;
144    }
145 #endif
146 
147 #if GEN_GEN >= 6
148    struct GENX(3DSTATE_STENCIL_BUFFER) sb = {
149       GENX(3DSTATE_STENCIL_BUFFER_header),
150    };
151 #else
152 #  define sb db
153 #endif
154 
155    if (info->stencil_surf) {
156 #if GEN_GEN >= 7 && GEN_GEN < 12
157       db.StencilWriteEnable = true;
158 #endif
159 #if GEN_GEN >= 12
160       sb.StencilWriteEnable = true;
161       sb.SurfaceType = SURFTYPE_2D;
162       sb.Width = info->stencil_surf->logical_level0_px.width - 1;
163       sb.Height = info->stencil_surf->logical_level0_px.height - 1;
164       sb.Depth = sb.RenderTargetViewExtent = info->view->array_len - 1;
165       sb.SurfLOD = info->view->base_level;
166       sb.MinimumArrayElement = info->view->base_array_layer;
167       assert(info->stencil_aux_usage == ISL_AUX_USAGE_NONE ||
168              info->stencil_aux_usage == ISL_AUX_USAGE_STC_CCS);
169       sb.StencilCompressionEnable =
170          info->stencil_aux_usage == ISL_AUX_USAGE_STC_CCS;
171       sb.ControlSurfaceEnable = sb.StencilCompressionEnable;
172 #elif GEN_GEN >= 8 || GEN_IS_HASWELL
173       sb.StencilBufferEnable = true;
174 #endif
175       sb.SurfaceBaseAddress = info->stencil_address;
176 #if GEN_GEN >= 6
177       sb.MOCS = info->mocs;
178 #endif
179       sb.SurfacePitch = info->stencil_surf->row_pitch_B - 1;
180 #if GEN_GEN >= 8
181       sb.SurfaceQPitch =
182          isl_surf_get_array_pitch_el_rows(info->stencil_surf) >> 2;
183 #endif
184    } else {
185 #if GEN_GEN >= 12
186       sb.SurfaceType = SURFTYPE_NULL;
187 
188       /* The docs seem to indicate that if surf-type is null, then we may need
189        * to match the depth-buffer value for `Depth`. It may be a
190        * documentation bug, since the other fields don't require this.
191        *
192        * TODO: Confirm documentation and remove seeting of `Depth` if not
193        * required.
194        */
195       sb.Depth = db.Depth;
196 #endif
197    }
198 
199 #if GEN_GEN >= 6
200    struct GENX(3DSTATE_HIER_DEPTH_BUFFER) hiz = {
201       GENX(3DSTATE_HIER_DEPTH_BUFFER_header),
202    };
203    struct GENX(3DSTATE_CLEAR_PARAMS) clear = {
204       GENX(3DSTATE_CLEAR_PARAMS_header),
205    };
206 
207    assert(info->hiz_usage == ISL_AUX_USAGE_NONE ||
208           isl_aux_usage_has_hiz(info->hiz_usage));
209    if (isl_aux_usage_has_hiz(info->hiz_usage)) {
210       assert(GEN_GEN >= 12 || info->hiz_usage == ISL_AUX_USAGE_HIZ);
211       db.HierarchicalDepthBufferEnable = true;
212 
213       hiz.SurfaceBaseAddress = info->hiz_address;
214       hiz.MOCS = info->mocs;
215       hiz.SurfacePitch = info->hiz_surf->row_pitch_B - 1;
216 #if GEN_GEN >= 12
217       hiz.HierarchicalDepthBufferWriteThruEnable =
218          info->hiz_usage == ISL_AUX_USAGE_HIZ_CCS_WT;
219 
220       /* The bspec docs for this bit are fairly unclear about exactly what is
221        * and isn't supported with HiZ write-through.  It's fairly clear that
222        * you can't sample from a multisampled depth buffer with CCS.  This
223        * limitation isn't called out explicitly but the docs for the CCS_E
224        * value of RENDER_SURFACE_STATE::AuxiliarySurfaceMode say:
225        *
226        *    "If Number of multisamples > 1, programming this value means MSAA
227        *    compression is enabled for that surface. Auxillary surface is MSC
228        *    with tile y."
229        *
230        * Since this interpretation ignores whether the surface is
231        * depth/stencil or not and since multisampled depth buffers use
232        * ISL_MSAA_LAYOUT_INTERLEAVED which is incompatible with MCS
233        * compression, this means that we can't even specify MSAA depth CCS in
234        * RENDER_SURFACE_STATE::AuxiliarySurfaceMode.  The BSpec also says, for
235        * 3DSTATE_HIER_DEPTH_BUFFER::HierarchicalDepthBufferWriteThruEnable,
236        *
237        *    "This bit must NOT be set for >1x MSAA modes, since sampler
238        *    doesn't support sampling from >1x MSAA depth buffer."
239        *
240        * Again, this is all focused around what the sampler can do and not
241        * what the depth hardware can do.
242        *
243        * Reading even more internal docs which can't be quoted here makes it
244        * pretty clear that, even if it's not currently called out in the
245        * BSpec, HiZ+CCS write-through isn't intended to work with MSAA and we
246        * shouldn't try to use it.  Treat it as if it's disallowed even if the
247        * BSpec doesn't explicitly document that.
248        */
249       if (hiz.HierarchicalDepthBufferWriteThruEnable)
250          assert(info->depth_surf->samples == 1);
251 #endif
252 
253 #if GEN_GEN >= 8
254       /* From the SKL PRM Vol2a:
255        *
256        *    The interpretation of this field is dependent on Surface Type
257        *    as follows:
258        *    - SURFTYPE_1D: distance in pixels between array slices
259        *    - SURFTYPE_2D/CUBE: distance in rows between array slices
260        *    - SURFTYPE_3D: distance in rows between R - slices
261        *
262        * Unfortunately, the docs aren't 100% accurate here.  They fail to
263        * mention that the 1-D rule only applies to linear 1-D images.
264        * Since depth and HiZ buffers are always tiled, they are treated as
265        * 2-D images.  Prior to Sky Lake, this field is always in rows.
266        */
267       hiz.SurfaceQPitch =
268          isl_surf_get_array_pitch_sa_rows(info->hiz_surf) >> 2;
269 #endif
270 
271       clear.DepthClearValueValid = true;
272 #if GEN_GEN >= 8
273       clear.DepthClearValue = info->depth_clear_value;
274 #else
275       switch (info->depth_surf->format) {
276       case ISL_FORMAT_R32_FLOAT: {
277          union { float f; uint32_t u; } fu;
278          fu.f = info->depth_clear_value;
279          clear.DepthClearValue = fu.u;
280          break;
281       }
282       case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
283          clear.DepthClearValue = info->depth_clear_value * ((1u << 24) - 1);
284          break;
285       case ISL_FORMAT_R16_UNORM:
286          clear.DepthClearValue = info->depth_clear_value * ((1u << 16) - 1);
287          break;
288       default:
289          unreachable("Invalid depth type");
290       }
291 #endif
292    }
293 #endif /* GEN_GEN >= 6 */
294 
295    /* Pack everything into the batch */
296    uint32_t *dw = batch;
297    GENX(3DSTATE_DEPTH_BUFFER_pack)(NULL, dw, &db);
298    dw += GENX(3DSTATE_DEPTH_BUFFER_length);
299 
300 #if GEN_GEN >= 6
301    GENX(3DSTATE_STENCIL_BUFFER_pack)(NULL, dw, &sb);
302    dw += GENX(3DSTATE_STENCIL_BUFFER_length);
303 
304    GENX(3DSTATE_HIER_DEPTH_BUFFER_pack)(NULL, dw, &hiz);
305    dw += GENX(3DSTATE_HIER_DEPTH_BUFFER_length);
306 
307 #if GEN_GEN == 12
308    /* GEN:BUG:14010455700
309     *
310     * To avoid sporadic corruptions “Set 0x7010[9] when Depth Buffer Surface
311     * Format is D16_UNORM , surface type is not NULL & 1X_MSAA”.
312     */
313    bool enable_14010455700 =
314       info->depth_surf && info->depth_surf->samples == 1 &&
315       db.SurfaceType != SURFTYPE_NULL && db.SurfaceFormat == D16_UNORM;
316    struct GENX(COMMON_SLICE_CHICKEN1) chicken1 = {
317       .HIZPlaneOptimizationdisablebit = enable_14010455700,
318       .HIZPlaneOptimizationdisablebitMask = true,
319    };
320    uint32_t chicken1_dw;
321    GENX(COMMON_SLICE_CHICKEN1_pack)(NULL, &chicken1_dw, &chicken1);
322 
323    struct GENX(MI_LOAD_REGISTER_IMM) lri = {
324       GENX(MI_LOAD_REGISTER_IMM_header),
325       .RegisterOffset = GENX(COMMON_SLICE_CHICKEN1_num),
326       .DataDWord = chicken1_dw,
327    };
328    GENX(MI_LOAD_REGISTER_IMM_pack)(NULL, dw, &lri);
329    dw += GENX(MI_LOAD_REGISTER_IMM_length);
330 
331    /* GEN:BUG:1806527549
332     *
333     * Set HIZ_CHICKEN (7018h) bit 13 = 1 when depth buffer is D16_UNORM.
334     */
335    struct GENX(HIZ_CHICKEN) hiz_chicken = {
336       .HZDepthTestLEGEOptimizationDisable = db.SurfaceFormat == D16_UNORM,
337       .HZDepthTestLEGEOptimizationDisableMask = true,
338    };
339    uint32_t hiz_chicken_dw;
340    GENX(HIZ_CHICKEN_pack)(NULL, &hiz_chicken_dw, &hiz_chicken);
341 
342    struct GENX(MI_LOAD_REGISTER_IMM) lri2 = {
343       GENX(MI_LOAD_REGISTER_IMM_header),
344       .RegisterOffset = GENX(HIZ_CHICKEN_num),
345       .DataDWord = hiz_chicken_dw,
346    };
347    GENX(MI_LOAD_REGISTER_IMM_pack)(NULL, dw, &lri2);
348    dw += GENX(MI_LOAD_REGISTER_IMM_length);
349 #endif
350 
351    GENX(3DSTATE_CLEAR_PARAMS_pack)(NULL, dw, &clear);
352    dw += GENX(3DSTATE_CLEAR_PARAMS_length);
353 #endif
354 }
355