1 /*
2 * Copyright 2019 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 *
7 * THIS FILE IS AUTOGENERATED
8 * Make edits to tools/gpu/gl/interface/templates.go or they will
9 * be overwritten.
10 */
11
12 #include "include/gpu/gl/GrGLAssembleHelpers.h"
13 #include "include/gpu/gl/GrGLAssembleInterface.h"
14 #include "src/gpu/gl/GrGLUtil.h"
15
16 #if SK_DISABLE_WEBGL_INTERFACE || !defined(SK_USE_WEBGL)
GrGLMakeAssembledWebGLInterface(void * ctx,GrGLGetProc get)17 sk_sp<const GrGLInterface> GrGLMakeAssembledWebGLInterface(void *ctx, GrGLGetProc get) {
18 return nullptr;
19 }
20 #else
21
22 // Located https://github.com/emscripten-core/emscripten/tree/7ba7700902c46734987585409502f3c63beb650f/system/include/webgl
23 #include "webgl/webgl1.h"
24 #include "webgl/webgl1_ext.h"
25 #include "webgl/webgl2.h"
26 #include "webgl/webgl2_ext.h"
27
28 #define GET_PROC(F) functions->f##F = emscripten_gl##F
29 #define GET_PROC_SUFFIX(F, S) functions->f##F = emscripten_gl##F##S
30
31 // Adapter from standard GL signature to emscripten.
emscripten_glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)32 void emscripten_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
33 uint32_t timeoutLo = timeout;
34 uint32_t timeoutHi = timeout >> 32;
35 emscripten_glWaitSync(sync, flags, timeoutLo, timeoutHi);
36 }
37
38 // Adapter from standard GL signature to emscripten.
emscripten_glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)39 GLenum emscripten_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
40 uint32_t timeoutLo = timeout;
41 uint32_t timeoutHi = timeout >> 32;
42 return emscripten_glClientWaitSync(sync, flags, timeoutLo, timeoutHi);
43 }
44
GrGLMakeAssembledWebGLInterface(void * ctx,GrGLGetProc get)45 sk_sp<const GrGLInterface> GrGLMakeAssembledWebGLInterface(void *ctx, GrGLGetProc get) {
46 const char* verStr = reinterpret_cast<const char*>(emscripten_glGetString(GR_GL_VERSION));
47 GrGLVersion glVer = GrGLGetVersionFromString(verStr);
48 if (glVer < GR_GL_VER(1,0)) {
49 return nullptr;
50 }
51
52 GrGLExtensions extensions;
53 if (!extensions.init(kWebGL_GrGLStandard, emscripten_glGetString, emscripten_glGetStringi,
54 emscripten_glGetIntegerv)) {
55 return nullptr;
56 }
57
58 sk_sp<GrGLInterface> interface(new GrGLInterface);
59 GrGLInterface::Functions* functions = &interface->fFunctions;
60
61 // Autogenerated content follows
62 GET_PROC(ActiveTexture);
63 GET_PROC(AttachShader);
64 GET_PROC(BindAttribLocation);
65 GET_PROC(BindBuffer);
66 GET_PROC(BindTexture);
67 GET_PROC(BlendColor);
68 GET_PROC(BlendEquation);
69 GET_PROC(BlendFunc);
70 GET_PROC(BufferData);
71 GET_PROC(BufferSubData);
72 GET_PROC(Clear);
73 GET_PROC(ClearColor);
74 GET_PROC(ClearStencil);
75 GET_PROC(ColorMask);
76 GET_PROC(CompileShader);
77 GET_PROC(CompressedTexImage2D);
78 GET_PROC(CompressedTexSubImage2D);
79 GET_PROC(CopyTexSubImage2D);
80 GET_PROC(CreateProgram);
81 GET_PROC(CreateShader);
82 GET_PROC(CullFace);
83 GET_PROC(DeleteBuffers);
84 GET_PROC(DeleteProgram);
85 GET_PROC(DeleteShader);
86 GET_PROC(DeleteTextures);
87 GET_PROC(DepthMask);
88 GET_PROC(Disable);
89 GET_PROC(DisableVertexAttribArray);
90 GET_PROC(DrawArrays);
91 GET_PROC(DrawElements);
92 GET_PROC(Enable);
93 GET_PROC(EnableVertexAttribArray);
94 GET_PROC(Finish);
95 GET_PROC(Flush);
96 GET_PROC(FrontFace);
97 GET_PROC(GenBuffers);
98 GET_PROC(GenTextures);
99 GET_PROC(GetBufferParameteriv);
100 GET_PROC(GetError);
101 GET_PROC(GetIntegerv);
102 GET_PROC(GetProgramInfoLog);
103 GET_PROC(GetProgramiv);
104 GET_PROC(GetShaderInfoLog);
105 GET_PROC(GetShaderiv);
106 GET_PROC(GetString);
107 GET_PROC(GetUniformLocation);
108 GET_PROC(IsTexture);
109 GET_PROC(LineWidth);
110 GET_PROC(LinkProgram);
111 GET_PROC(PixelStorei);
112 GET_PROC(ReadPixels);
113 GET_PROC(Scissor);
114 GET_PROC(ShaderSource);
115 GET_PROC(StencilFunc);
116 GET_PROC(StencilFuncSeparate);
117 GET_PROC(StencilMask);
118 GET_PROC(StencilMaskSeparate);
119 GET_PROC(StencilOp);
120 GET_PROC(StencilOpSeparate);
121 GET_PROC(TexImage2D);
122 GET_PROC(TexParameterf);
123 GET_PROC(TexParameterfv);
124 GET_PROC(TexParameteri);
125 GET_PROC(TexParameteriv);
126 GET_PROC(TexSubImage2D);
127 GET_PROC(Uniform1f);
128 GET_PROC(Uniform1fv);
129 GET_PROC(Uniform1i);
130 GET_PROC(Uniform1iv);
131 GET_PROC(Uniform2f);
132 GET_PROC(Uniform2fv);
133 GET_PROC(Uniform2i);
134 GET_PROC(Uniform2iv);
135 GET_PROC(Uniform3f);
136 GET_PROC(Uniform3fv);
137 GET_PROC(Uniform3i);
138 GET_PROC(Uniform3iv);
139 GET_PROC(Uniform4f);
140 GET_PROC(Uniform4fv);
141 GET_PROC(Uniform4i);
142 GET_PROC(Uniform4iv);
143 GET_PROC(UniformMatrix2fv);
144 GET_PROC(UniformMatrix3fv);
145 GET_PROC(UniformMatrix4fv);
146 GET_PROC(UseProgram);
147 GET_PROC(VertexAttrib1f);
148 GET_PROC(VertexAttrib2fv);
149 GET_PROC(VertexAttrib3fv);
150 GET_PROC(VertexAttrib4fv);
151 GET_PROC(VertexAttribPointer);
152 GET_PROC(Viewport);
153
154 if (glVer >= GR_GL_VER(2,0)) {
155 GET_PROC(GetStringi);
156 }
157
158 if (glVer >= GR_GL_VER(2,0)) {
159 GET_PROC(BindVertexArray);
160 GET_PROC(DeleteVertexArrays);
161 GET_PROC(GenVertexArrays);
162 } else if (extensions.has("GL_OES_vertex_array_object")) {
163 GET_PROC_SUFFIX(BindVertexArray, OES);
164 GET_PROC_SUFFIX(DeleteVertexArrays, OES);
165 GET_PROC_SUFFIX(GenVertexArrays, OES);
166 } else if (extensions.has("OES_vertex_array_object")) {
167 GET_PROC_SUFFIX(BindVertexArray, OES);
168 GET_PROC_SUFFIX(DeleteVertexArrays, OES);
169 GET_PROC_SUFFIX(GenVertexArrays, OES);
170 }
171
172 if (glVer >= GR_GL_VER(2,0)) {
173 GET_PROC(DrawArraysInstanced);
174 GET_PROC(DrawElementsInstanced);
175 }
176
177 if (extensions.has("GL_WEBGL_draw_instanced_base_vertex_base_instance")) {
178 GET_PROC_SUFFIX(DrawArraysInstancedBaseInstance, WEBGL);
179 GET_PROC_SUFFIX(DrawElementsInstancedBaseVertexBaseInstance, WEBGL);
180 }
181
182 if (glVer >= GR_GL_VER(2,0)) {
183 GET_PROC(DrawBuffers);
184 GET_PROC(ReadBuffer);
185 }
186
187 if (extensions.has("GL_WEBGL_multi_draw_instanced_base_vertex_base_instance")) {
188 GET_PROC_SUFFIX(MultiDrawArraysInstancedBaseInstance, WEBGL);
189 GET_PROC_SUFFIX(MultiDrawElementsInstancedBaseVertexBaseInstance, WEBGL);
190 }
191
192 if (glVer >= GR_GL_VER(2,0)) {
193 GET_PROC(DrawRangeElements);
194 }
195
196 if (glVer >= GR_GL_VER(2,0)) {
197 GET_PROC(TexStorage2D);
198 }
199
200 if (glVer >= GR_GL_VER(2,0)) {
201 GET_PROC(VertexAttribDivisor);
202 }
203
204 if (glVer >= GR_GL_VER(2,0)) {
205 GET_PROC(VertexAttribIPointer);
206 }
207
208 GET_PROC(BindFramebuffer);
209 GET_PROC(BindRenderbuffer);
210 GET_PROC(CheckFramebufferStatus);
211 GET_PROC(DeleteFramebuffers);
212 GET_PROC(DeleteRenderbuffers);
213 GET_PROC(FramebufferRenderbuffer);
214 GET_PROC(FramebufferTexture2D);
215 GET_PROC(GenFramebuffers);
216 GET_PROC(GenRenderbuffers);
217 GET_PROC(GenerateMipmap);
218 GET_PROC(GetFramebufferAttachmentParameteriv);
219 GET_PROC(GetRenderbufferParameteriv);
220 GET_PROC(RenderbufferStorage);
221
222 if (glVer >= GR_GL_VER(2,0)) {
223 GET_PROC(BlitFramebuffer);
224 }
225
226 if (glVer >= GR_GL_VER(2,0)) {
227 GET_PROC(RenderbufferStorageMultisample);
228 }
229
230 if (glVer >= GR_GL_VER(2,0)) {
231 GET_PROC(ClientWaitSync);
232 GET_PROC(DeleteSync);
233 GET_PROC(FenceSync);
234 GET_PROC(IsSync);
235 GET_PROC(WaitSync);
236 }
237
238 if (glVer >= GR_GL_VER(2,0)) {
239 GET_PROC(BindSampler);
240 GET_PROC(DeleteSamplers);
241 GET_PROC(GenSamplers);
242 GET_PROC(SamplerParameteri);
243 GET_PROC(SamplerParameteriv);
244 }
245
246 if (glVer >= GR_GL_VER(2,0)) {
247 GET_PROC(InvalidateFramebuffer);
248 GET_PROC(InvalidateSubFramebuffer);
249 }
250
251 GET_PROC(GetShaderPrecisionFormat);
252
253
254 // End autogenerated content
255
256 interface->fStandard = kWebGL_GrGLStandard;
257 interface->fExtensions.swap(&extensions);
258
259 return std::move(interface);
260 }
261 #endif
262