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Searched defs:eventThread (Results 1 – 16 of 16) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/unittests/
DSchedulerTest.cpp43 explicit MockEventThreadConnection(EventThread* eventThread) in MockEventThreadConnection()
86 auto eventThread = std::make_unique<mock::EventThread>(); in SchedulerTest() local
DTestableScheduler.h47 ConnectionHandle createConnection(std::unique_ptr<EventThread> eventThread) { in createConnection()
DTransactionFrameTracerTest.cpp70 auto eventThread = std::make_unique<mock::EventThread>(); in setupScheduler() local
DGameModeTest.cpp62 auto eventThread = std::make_unique<mock::EventThread>(); in setupScheduler() local
DRefreshRateSelectionTest.cpp124 auto eventThread = std::make_unique<mock::EventThread>(); in setupScheduler() local
DTunnelModeEnabledReporterTest.cpp109 auto eventThread = std::make_unique<mock::EventThread>(); in setupScheduler() local
DFpsReporterTest.cpp123 auto eventThread = std::make_unique<mock::EventThread>(); in setupScheduler() local
DVSyncDispatchRealtimeTest.cpp205 std::thread eventThread([&] { cb_receiver.repeatedly_schedule(mIterations, on_each_frame); }); in TEST_F() local
226 std::thread eventThread([&] { cb_receiver.repeatedly_schedule(mIterations, on_each_frame); }); in TEST_F() local
DTransactionApplicationTest.cpp60 auto eventThread = std::make_unique<mock::EventThread>(); in setupScheduler() local
DSetFrameRateTest.cpp161 auto eventThread = std::make_unique<mock::EventThread>(); in setupScheduler() local
DSurfaceFlinger_HandleTransactionLockedTest.cpp71 void HandleTransactionLockedTest::expectHotplugReceived(mock::EventThread* eventThread) { in expectHotplugReceived()
DTransactionSurfaceFrameTest.cpp70 auto eventThread = std::make_unique<mock::EventThread>(); in setupScheduler() local
DEventThreadTest.cpp67 MockEventThreadConnection(impl::EventThread* eventThread, uid_t callingUid, in MockEventThreadConnection()
DCompositionTest.cpp120 auto eventThread = std::make_unique<mock::EventThread>(); in setupScheduler() local
/frameworks/native/services/surfaceflinger/Scheduler/
DScheduler.cpp273 auto eventThread = std::make_unique<impl::EventThread>(std::move(vsyncSource), tokenManager, in createConnection() local
280 Scheduler::ConnectionHandle Scheduler::createConnection(std::unique_ptr<EventThread> eventThread) { in createConnection()
292 EventThread* eventThread, ISurfaceComposer::EventRegistrationFlags eventRegistration) { in createConnectionInternal()
460 auto eventThread = in enableVSyncInjection() local
DEventThread.cpp155 EventThread* eventThread, uid_t callingUid, ResyncCallback resyncCallback, in EventThreadConnection()