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1 /*
2  * Copyright 2021 Google LLC
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef MSKPPlayer_DEFINED
9 #define MSKPPlayer_DEFINED
10 
11 #include "include/core/SkRefCnt.h"
12 #include "include/core/SkSize.h"
13 
14 #include <unordered_map>
15 #include <vector>
16 
17 class SkCanvas;
18 class SkImage;
19 class SkStreamSeekable;
20 class SkSurface;
21 
22 /**
23  * Plays frames/pages of a MSKP to a canvas. This class uses the term "frame" as though the MSKP
24  * contains an animation, though it could indeed contain pages of a static document.
25  */
26 class MSKPPlayer {
27 public:
28     ~MSKPPlayer();
29 
30     /** Make a player from a MSKP stream, or null if stream can't be read as MSKP. */
31     static std::unique_ptr<MSKPPlayer> Make(SkStreamSeekable* stream);
32 
33     /** Maximum width and height across all frames. */
maxDimensions()34     SkISize maxDimensions() const { return fMaxDimensions; }
35 
36     /** Total number of frames. */
numFrames()37     int numFrames() const { return static_cast<int>(fRootLayers.size()); }
38 
39     /** Size of an individual frame. */
40     SkISize frameDimensions(int i) const;
41 
42     /**
43      * Plays a frame into the passed canvas. Frames can be randomly accessed. Offscreen layers are
44      * incrementally updated from their current state to the state required for the frame
45      * (redrawing from scratch if their current state is ahead of the passed frame index).
46      */
47     bool playFrame(SkCanvas* canvas, int i);
48 
49     /** Destroys any cached offscreen layers. */
50     void resetLayers();
51 
52     /**
53      * Forces all offscreen layers to re-render the next time they're required for a frame but
54      * preserves the backing stores for them if already allocated.
55      */
56     void rewindLayers();
57 
58     /**
59      * Creates backing stores for any offscreen layers using the passed canvas's makeSurface().
60      * Existing layers that match the canvas's recording context are not reallocated or rewound.
61      */
62     void allocateLayers(SkCanvas*);
63 
64     /**
65      * A set of IDs of offscreen layers in no particular order. If frame value >= 0 is specified
66      * then the layer set is filtered to layers used by that frame (or empty if >= numFrames). If
67      * < 0 then gathers all the layers across all frames.
68      */
69     std::vector<int> layerIDs(int frame = -1) const;
70 
71     /**
72      * Gets the contents of an offscreen layer. It's contents will depend on current playback state
73      * (playFrame(), updateFrameLayers(), resetLayers()). If the layer currently has no backing
74      * store because it hasn't been drawn or resetLayers() was called then this will return nullptr.
75      * Layer contents are not affected by rewindLayers() as that simply lazily redraws the frame
76      * contents the next time it is required by playFrame*() or updateFrameLayers().
77      */
78     sk_sp<SkImage> layerSnapshot(int layerID) const;
79 
80 private:
81     MSKPPlayer() = default;
82     // noncopyable, nonmoveable.
83     MSKPPlayer(const MSKPPlayer&) = delete;
84     MSKPPlayer(MSKPPlayer&&) = delete;
85     MSKPPlayer& operator=(const MSKPPlayer&) = delete;
86     MSKPPlayer& operator=(MSKPPlayer&&) = delete;
87 
88     // Cmds are used to draw content to the frame root layer and to offscreen layers.
89     struct Cmd;
90     // Draws a SkPicture.
91     struct PicCmd;
92     // Draws another layer. Stores the ID of the layer to draw and what command index on that
93     // layer should be current when the layer is drawn. The layer contents are updated to the
94     // stored command index before the layer is drawn.
95     struct DrawLayerCmd;
96 
97     // The commands for a root/offscreen layer and dimensions of the layer.
98     struct Layer {
99         Layer() = default;
100         Layer(Layer&&) = default;
101         SkISize fDimensions;
102         std::vector<std::unique_ptr<Cmd>> fCmds;
103     };
104 
105     // Playback state of layer: the last command index drawn to it and the SkSurface with contents.
106     struct LayerState {
107         size_t fCurrCmd = -1;
108         sk_sp<SkSurface> fSurface;
109     };
110 
111     static sk_sp<SkSurface> MakeSurfaceForLayer(const Layer&, SkCanvas* rootCanvas);
112 
113     void collectReferencedLayers(const Layer& layer, std::vector<int>*) const;
114 
115     // MSKP layer ID -> Layer
116     using LayerMap = std::unordered_map<int, Layer>;
117     // MSKP layer ID -> LayerState
118     using LayerStateMap = std::unordered_map<int, LayerState>;
119 
120     /**
121      * A SkCanvas that consumes the SkPicture and records Cmds into a Layer. It will spawn
122      * additional Layers and record nested SkPictures into those using additional CmdRecordCanvas
123      * CmdRecordCanvas instances. It needs access to fOffscreenLayers to create and update Layer
124      * structs for offscreen layers.
125      */
126     class CmdRecordCanvas;
127 
128     SkISize            fMaxDimensions = {0, 0};  // Max dimensions across all frames.
129     LayerMap           fOffscreenLayers;         // All the offscreen layers for all frames.
130     LayerStateMap      fOffscreenLayerStates;    // Current surfaces and command idx for offscreen
131                                                  // layers
132     std::vector<Layer> fRootLayers;              // One root layer for each frame.
133 };
134 
135 #endif
136