/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/image/ |
D | RangeLinearDepthTransform.java | 16 private final float far; field in RangeLinearDepthTransform 18 public RangeLinearDepthTransform(float near, float far) { in RangeLinearDepthTransform()
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D | RangeInverseDepthTransform.java | 15 private final float far; field in RangeInverseDepthTransform 17 public RangeInverseDepthTransform(float near, float far) { in RangeInverseDepthTransform()
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/frameworks/av/services/camera/libcameraservice/common/ |
D | DepthPhotoProcessor.cpp | 239 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in unpackDepth16() 266 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate0AndUnpack() 278 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate90AndUnpack() 289 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate180AndUnpack() 301 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotate270AndUnpack() 311 std::vector<float> *confidence /*out*/, float *near /*out*/, float *far /*out*/) { in rotateAndUnpack() 347 float far = .0f; in processDepthMapFrame() local
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/frameworks/rs/tests/java_api/Refocus/src/com/android/rs/test/ |
D | DepthImage.java | 41 public DepthImage(String format, double far, double near, in DepthImage() 80 double far = 120.0; in createFromDepthmap() local 130 final float far = minMax.max; in createFromPFM() local
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/frameworks/rs/ |
D | rsMatrix4x4.cpp | 276 void Matrix4x4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho() 286 void Matrix4x4::loadFrustum(float left, float right, float bottom, float top, float near, float far… in loadFrustum() 298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
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/frameworks/native/libs/math/include/math/ |
D | mat4.h | 447 CONSTEXPR TMat44<T> TMat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) { in ortho() 459 CONSTEXPR TMat44<T> TMat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum() 473 CONSTEXPR TMat44<T> TMat44<T>::perspective(T fov, T aspect, T near, T far, TMat44::Fov direction) { in perspective()
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/frameworks/rs/driver/runtime/ |
D | rs_matrix.c | 322 float4* bottom, float4* near, float4* far) { in rsExtractFrustumPlanes() 370 float4* near, float4* far) { in rsIsSphereInFrustum()
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/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 80 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective() 186 float fovy, float aspect, float near, float far) { in rsMatrixLoadPerspective()
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/frameworks/base/packages/SystemUI/tests/src/com/android/systemui/util/sensors/ |
D | FakeSensorManager.java | 244 public void sendProximityResult(boolean far) { in sendProximityResult()
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/frameworks/layoutlib/bridge/src/android/graphics/ |
D | RoundRectangle.java | 54 private final EnumSet<Zone> far = EnumSet.of(Zone.FAR_OUTSIDE, Zone.FAR_INSIDE); field in RoundRectangle
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/frameworks/base/opengl/java/android/opengl/ |
D | Matrix.java | 271 float near, float far) { in orthoM() 325 float near, float far) { in frustumM()
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D | GLErrorWrapper.java | 231 public void glDepthRangef(float near, float far) { in glDepthRangef() 237 public void glDepthRangex(int near, int far) { in glDepthRangex() 334 float near, float far) { in glFrustumf() 341 int far) { in glFrustumx() 608 float near, float far) { in glOrthof() 615 int far) { in glOrthox()
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D | GLLogWrapper.java | 1461 public void glDepthRangef(float near, float far) { in glDepthRangef() 1471 public void glDepthRangex(int near, int far) { in glDepthRangex() 1667 float near, float far) { in glFrustumf() 1682 int far) { in glFrustumx() 2159 float near, float far) { in glOrthof() 2174 int far) { in glOrthox()
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/frameworks/base/libs/hwui/ |
D | Matrix.cpp | 401 void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { in loadOrtho()
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/frameworks/rs/support/java/src/androidx/renderscript/ |
D | Matrix4f.java | 315 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
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/frameworks/base/rs/java/android/renderscript/ |
D | Matrix4f.java | 314 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
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