1 /*
2 * Copyright (C) 2012-2013 Rob Clark <robclark@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 * SOFTWARE.
22 *
23 * Authors:
24 * Rob Clark <robclark@freedesktop.org>
25 */
26
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31
32 #include "fd2_texture.h"
33 #include "fd2_util.h"
34
35 static enum sq_tex_clamp
tex_clamp(unsigned wrap)36 tex_clamp(unsigned wrap)
37 {
38 switch (wrap) {
39 case PIPE_TEX_WRAP_REPEAT:
40 return SQ_TEX_WRAP;
41 case PIPE_TEX_WRAP_CLAMP:
42 return SQ_TEX_CLAMP_HALF_BORDER;
43 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
44 return SQ_TEX_CLAMP_LAST_TEXEL;
45 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
46 return SQ_TEX_CLAMP_BORDER;
47 case PIPE_TEX_WRAP_MIRROR_REPEAT:
48 return SQ_TEX_MIRROR;
49 case PIPE_TEX_WRAP_MIRROR_CLAMP:
50 return SQ_TEX_MIRROR_ONCE_HALF_BORDER;
51 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
52 return SQ_TEX_MIRROR_ONCE_LAST_TEXEL;
53 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
54 return SQ_TEX_MIRROR_ONCE_BORDER;
55 default:
56 DBG("invalid wrap: %u", wrap);
57 return 0;
58 }
59 }
60
61 static enum sq_tex_filter
tex_filter(unsigned filter)62 tex_filter(unsigned filter)
63 {
64 switch (filter) {
65 case PIPE_TEX_FILTER_NEAREST:
66 return SQ_TEX_FILTER_POINT;
67 case PIPE_TEX_FILTER_LINEAR:
68 return SQ_TEX_FILTER_BILINEAR;
69 default:
70 DBG("invalid filter: %u", filter);
71 return 0;
72 }
73 }
74
75 static enum sq_tex_filter
mip_filter(unsigned filter)76 mip_filter(unsigned filter)
77 {
78 switch (filter) {
79 case PIPE_TEX_MIPFILTER_NONE:
80 return SQ_TEX_FILTER_BASEMAP;
81 case PIPE_TEX_MIPFILTER_NEAREST:
82 return SQ_TEX_FILTER_POINT;
83 case PIPE_TEX_MIPFILTER_LINEAR:
84 return SQ_TEX_FILTER_BILINEAR;
85 default:
86 DBG("invalid filter: %u", filter);
87 return 0;
88 }
89 }
90
91 static void *
fd2_sampler_state_create(struct pipe_context * pctx,const struct pipe_sampler_state * cso)92 fd2_sampler_state_create(struct pipe_context *pctx,
93 const struct pipe_sampler_state *cso)
94 {
95 struct fd2_sampler_stateobj *so = CALLOC_STRUCT(fd2_sampler_stateobj);
96
97 if (!so)
98 return NULL;
99
100 so->base = *cso;
101
102 /* TODO
103 * cso->max_anisotropy
104 * cso->normalized_coords (dealt with by shader for rect textures?)
105 */
106
107 /* SQ_TEX0_PITCH() must be OR'd in later when we know the bound texture: */
108 so->tex0 =
109 A2XX_SQ_TEX_0_CLAMP_X(tex_clamp(cso->wrap_s)) |
110 A2XX_SQ_TEX_0_CLAMP_Y(tex_clamp(cso->wrap_t)) |
111 A2XX_SQ_TEX_0_CLAMP_Z(tex_clamp(cso->wrap_r));
112
113 so->tex3 =
114 A2XX_SQ_TEX_3_XY_MAG_FILTER(tex_filter(cso->mag_img_filter)) |
115 A2XX_SQ_TEX_3_XY_MIN_FILTER(tex_filter(cso->min_img_filter)) |
116 A2XX_SQ_TEX_3_MIP_FILTER(mip_filter(cso->min_mip_filter));
117
118 so->tex4 = 0;
119 if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE)
120 so->tex4 = A2XX_SQ_TEX_4_LOD_BIAS(cso->lod_bias);
121
122 return so;
123 }
124
125 static void
fd2_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)126 fd2_sampler_states_bind(struct pipe_context *pctx,
127 enum pipe_shader_type shader, unsigned start,
128 unsigned nr, void **hwcso)
129 {
130 if (!hwcso)
131 nr = 0;
132
133 if (shader == PIPE_SHADER_FRAGMENT) {
134 struct fd_context *ctx = fd_context(pctx);
135
136 /* on a2xx, since there is a flat address space for textures/samplers,
137 * a change in # of fragment textures/samplers will trigger patching and
138 * re-emitting the vertex shader:
139 */
140 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers)
141 ctx->dirty |= FD_DIRTY_TEXSTATE;
142 }
143
144 fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
145 }
146
147 static enum sq_tex_dimension
tex_dimension(unsigned target)148 tex_dimension(unsigned target)
149 {
150 switch (target) {
151 default:
152 assert(0);
153 case PIPE_TEXTURE_1D:
154 assert(0); /* TODO */
155 return SQ_TEX_DIMENSION_1D;
156 case PIPE_TEXTURE_RECT:
157 case PIPE_TEXTURE_2D:
158 return SQ_TEX_DIMENSION_2D;
159 case PIPE_TEXTURE_3D:
160 assert(0); /* TODO */
161 return SQ_TEX_DIMENSION_3D;
162 case PIPE_TEXTURE_CUBE:
163 return SQ_TEX_DIMENSION_CUBE;
164 }
165 }
166
167 static struct pipe_sampler_view *
fd2_sampler_view_create(struct pipe_context * pctx,struct pipe_resource * prsc,const struct pipe_sampler_view * cso)168 fd2_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
169 const struct pipe_sampler_view *cso)
170 {
171 struct fd2_pipe_sampler_view *so = CALLOC_STRUCT(fd2_pipe_sampler_view);
172 struct fd_resource *rsc = fd_resource(prsc);
173 struct surface_format fmt = fd2_pipe2surface(cso->format);
174
175 if (!so)
176 return NULL;
177
178 so->base = *cso;
179 pipe_reference(NULL, &prsc->reference);
180 so->base.texture = prsc;
181 so->base.reference.count = 1;
182 so->base.context = pctx;
183
184 so->tex0 =
185 A2XX_SQ_TEX_0_SIGN_X(fmt.sign) |
186 A2XX_SQ_TEX_0_SIGN_Y(fmt.sign) |
187 A2XX_SQ_TEX_0_SIGN_Z(fmt.sign) |
188 A2XX_SQ_TEX_0_SIGN_W(fmt.sign) |
189 A2XX_SQ_TEX_0_PITCH(fdl2_pitch_pixels(&rsc->layout, 0) *
190 util_format_get_blockwidth(prsc->format)) |
191 COND(rsc->layout.tile_mode, A2XX_SQ_TEX_0_TILED);
192 so->tex1 =
193 A2XX_SQ_TEX_1_FORMAT(fmt.format) |
194 A2XX_SQ_TEX_1_CLAMP_POLICY(SQ_TEX_CLAMP_POLICY_OGL);
195 so->tex2 =
196 A2XX_SQ_TEX_2_HEIGHT(prsc->height0 - 1) |
197 A2XX_SQ_TEX_2_WIDTH(prsc->width0 - 1);
198 so->tex3 =
199 A2XX_SQ_TEX_3_NUM_FORMAT(fmt.num_format) |
200 fd2_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
201 cso->swizzle_b, cso->swizzle_a) |
202 A2XX_SQ_TEX_3_EXP_ADJUST(fmt.exp_adjust);
203
204 so->tex4 =
205 A2XX_SQ_TEX_4_MIP_MIN_LEVEL(fd_sampler_first_level(cso)) |
206 A2XX_SQ_TEX_4_MIP_MAX_LEVEL(fd_sampler_last_level(cso));
207
208 so->tex5 = A2XX_SQ_TEX_5_DIMENSION(tex_dimension(prsc->target));
209
210 return &so->base;
211 }
212
213 static void
fd2_set_sampler_views(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,struct pipe_sampler_view ** views)214 fd2_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
215 unsigned start, unsigned nr,
216 struct pipe_sampler_view **views)
217 {
218 if (shader == PIPE_SHADER_FRAGMENT) {
219 struct fd_context *ctx = fd_context(pctx);
220
221 /* on a2xx, since there is a flat address space for textures/samplers,
222 * a change in # of fragment textures/samplers will trigger patching and
223 * re-emitting the vertex shader:
224 */
225 if (nr != ctx->tex[PIPE_SHADER_FRAGMENT].num_textures)
226 ctx->dirty |= FD_DIRTY_TEXSTATE;
227 }
228
229 fd_set_sampler_views(pctx, shader, start, nr, views);
230 }
231
232 /* map gallium sampler-id to hw const-idx.. adreno uses a flat address
233 * space of samplers (const-idx), so we need to map the gallium sampler-id
234 * which is per-shader to a global const-idx space.
235 *
236 * Fragment shader sampler maps directly to const-idx, and vertex shader
237 * is offset by the # of fragment shader samplers. If the # of fragment
238 * shader samplers changes, this shifts the vertex shader indexes.
239 *
240 * TODO maybe we can do frag shader 0..N and vert shader N..0 to avoid
241 * this??
242 */
243 unsigned
fd2_get_const_idx(struct fd_context * ctx,struct fd_texture_stateobj * tex,unsigned samp_id)244 fd2_get_const_idx(struct fd_context *ctx, struct fd_texture_stateobj *tex,
245 unsigned samp_id)
246 {
247 if (tex == &ctx->tex[PIPE_SHADER_FRAGMENT])
248 return samp_id;
249 return samp_id + ctx->tex[PIPE_SHADER_FRAGMENT].num_samplers;
250 }
251
252 void
fd2_texture_init(struct pipe_context * pctx)253 fd2_texture_init(struct pipe_context *pctx)
254 {
255 pctx->create_sampler_state = fd2_sampler_state_create;
256 pctx->bind_sampler_states = fd2_sampler_states_bind;
257 pctx->create_sampler_view = fd2_sampler_view_create;
258 pctx->set_sampler_views = fd2_set_sampler_views;
259 }
260