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1 /*
2  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_prim.h"
31 #include "util/format/u_format.h"
32 
33 #include "freedreno_state.h"
34 #include "freedreno_resource.h"
35 
36 #include "fd3_draw.h"
37 #include "fd3_context.h"
38 #include "fd3_emit.h"
39 #include "fd3_program.h"
40 #include "fd3_format.h"
41 #include "fd3_zsa.h"
42 
43 static inline uint32_t
add_sat(uint32_t a,int32_t b)44 add_sat(uint32_t a, int32_t b)
45 {
46 	int64_t ret = (uint64_t)a + (int64_t)b;
47 	if (ret > ~0U)
48 		return ~0U;
49 	if (ret < 0)
50 		return 0;
51 	return (uint32_t)ret;
52 }
53 
54 static void
draw_impl(struct fd_context * ctx,struct fd_ringbuffer * ring,struct fd3_emit * emit,unsigned index_offset)55 draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
56 		struct fd3_emit *emit, unsigned index_offset)
57 {
58 	const struct pipe_draw_info *info = emit->info;
59 	enum pc_di_primtype primtype = ctx->primtypes[info->mode];
60 
61 	fd3_emit_state(ctx, ring, emit);
62 
63 	if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE))
64 		fd3_emit_vertex_bufs(ring, emit);
65 
66 	OUT_PKT0(ring, REG_A3XX_PC_VERTEX_REUSE_BLOCK_CNTL, 1);
67 	OUT_RING(ring, 0x0000000b);             /* PC_VERTEX_REUSE_BLOCK_CNTL */
68 
69 	OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
70 	OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */
71 	OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */
72 	OUT_RING(ring, info->start_instance);   /* VFD_INSTANCEID_OFFSET */
73 	OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
74 
75 	OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
76 	OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
77 			info->restart_index : 0xffffffff);
78 
79 	/* points + psize -> spritelist: */
80 	if (ctx->rasterizer->point_size_per_vertex &&
81 			fd3_emit_get_vp(emit)->writes_psize &&
82 			(info->mode == PIPE_PRIM_POINTS))
83 		primtype = DI_PT_POINTLIST_PSIZE;
84 
85 	fd_draw_emit(ctx->batch, ring, primtype,
86 			emit->binning_pass ? IGNORE_VISIBILITY : USE_VISIBILITY,
87 			info, index_offset);
88 }
89 
90 /* fixup dirty shader state in case some "unrelated" (from the state-
91  * tracker's perspective) state change causes us to switch to a
92  * different variant.
93  */
94 static void
fixup_shader_state(struct fd_context * ctx,struct ir3_shader_key * key)95 fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
96 {
97 	struct fd3_context *fd3_ctx = fd3_context(ctx);
98 	struct ir3_shader_key *last_key = &fd3_ctx->last_key;
99 
100 	if (!ir3_shader_key_equal(last_key, key)) {
101 		if (ir3_shader_key_changes_fs(last_key, key)) {
102 			ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
103 			ctx->dirty |= FD_DIRTY_PROG;
104 		}
105 
106 		if (ir3_shader_key_changes_vs(last_key, key)) {
107 			ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
108 			ctx->dirty |= FD_DIRTY_PROG;
109 		}
110 
111 		fd3_ctx->last_key = *key;
112 	}
113 }
114 
115 static bool
fd3_draw_vbo(struct fd_context * ctx,const struct pipe_draw_info * info,unsigned index_offset)116 fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
117              unsigned index_offset)
118 {
119 	struct fd3_context *fd3_ctx = fd3_context(ctx);
120 	struct fd3_emit emit = {
121 		.debug = &ctx->debug,
122 		.vtx  = &ctx->vtx,
123 		.prog = &ctx->prog,
124 		.info = info,
125 		.key = {
126 			.color_two_side = ctx->rasterizer->light_twoside,
127 			.vclamp_color = ctx->rasterizer->clamp_vertex_color,
128 			.fclamp_color = ctx->rasterizer->clamp_fragment_color,
129 			.has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate),
130 			.vsaturate_s = fd3_ctx->vsaturate_s,
131 			.vsaturate_t = fd3_ctx->vsaturate_t,
132 			.vsaturate_r = fd3_ctx->vsaturate_r,
133 			.fsaturate_s = fd3_ctx->fsaturate_s,
134 			.fsaturate_t = fd3_ctx->fsaturate_t,
135 			.fsaturate_r = fd3_ctx->fsaturate_r,
136 		},
137 		.rasterflat = ctx->rasterizer->flatshade,
138 		.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable,
139 		.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
140 	};
141 
142 	if (fd3_needs_manual_clipping(ctx->prog.vs, ctx->rasterizer))
143 		emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable;
144 
145 	fixup_shader_state(ctx, &emit.key);
146 
147 	unsigned dirty = ctx->dirty;
148 	const struct ir3_shader_variant *vp = fd3_emit_get_vp(&emit);
149 	const struct ir3_shader_variant *fp = fd3_emit_get_fp(&emit);
150 
151 	/* do regular pass first, since that is more likely to fail compiling: */
152 
153 	if (!vp || !fp)
154 		return false;
155 
156 	ctx->stats.vs_regs += ir3_shader_halfregs(vp);
157 	ctx->stats.fs_regs += ir3_shader_halfregs(fp);
158 
159 	emit.binning_pass = false;
160 	emit.dirty = dirty;
161 	draw_impl(ctx, ctx->batch->draw, &emit, index_offset);
162 
163 	/* and now binning pass: */
164 	emit.binning_pass = true;
165 	emit.dirty = dirty & ~(FD_DIRTY_BLEND);
166 	emit.vs = NULL;   /* we changed key so need to refetch vs */
167 	emit.fs = NULL;
168 	draw_impl(ctx, ctx->batch->binning, &emit, index_offset);
169 
170 	fd_context_all_clean(ctx);
171 
172 	return true;
173 }
174 
175 void
fd3_draw_init(struct pipe_context * pctx)176 fd3_draw_init(struct pipe_context *pctx)
177 {
178 	struct fd_context *ctx = fd_context(pctx);
179 	ctx->draw_vbo = fd3_draw_vbo;
180 }
181