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1 /*
2  * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31 #include "util/format/u_format.h"
32 
33 #include "fd3_texture.h"
34 #include "fd3_format.h"
35 
36 static enum a3xx_tex_clamp
tex_clamp(unsigned wrap,bool clamp_to_edge,bool * needs_border)37 tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
38 {
39 	/* Hardware does not support _CLAMP, but we emulate it: */
40 	if (wrap == PIPE_TEX_WRAP_CLAMP) {
41 		wrap = (clamp_to_edge) ?
42 			PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
43 	}
44 
45 	switch (wrap) {
46 	case PIPE_TEX_WRAP_REPEAT:
47 		return A3XX_TEX_REPEAT;
48 	case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
49 		return A3XX_TEX_CLAMP_TO_EDGE;
50 	case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
51 		*needs_border = true;
52 		return A3XX_TEX_CLAMP_TO_BORDER;
53 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
54 		/* only works for PoT.. need to emulate otherwise! */
55 		return A3XX_TEX_MIRROR_CLAMP;
56 	case PIPE_TEX_WRAP_MIRROR_REPEAT:
57 		return A3XX_TEX_MIRROR_REPEAT;
58 	case PIPE_TEX_WRAP_MIRROR_CLAMP:
59 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
60 		/* these two we could perhaps emulate, but we currently
61 		 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
62 		 */
63 	default:
64 		DBG("invalid wrap: %u", wrap);
65 		return 0;
66 	}
67 }
68 
69 static enum a3xx_tex_filter
tex_filter(unsigned filter,bool aniso)70 tex_filter(unsigned filter, bool aniso)
71 {
72 	switch (filter) {
73 	case PIPE_TEX_FILTER_NEAREST:
74 		return A3XX_TEX_NEAREST;
75 	case PIPE_TEX_FILTER_LINEAR:
76 		return aniso ? A3XX_TEX_ANISO : A3XX_TEX_LINEAR;
77 	default:
78 		DBG("invalid filter: %u", filter);
79 		return 0;
80 	}
81 }
82 
83 static void *
fd3_sampler_state_create(struct pipe_context * pctx,const struct pipe_sampler_state * cso)84 fd3_sampler_state_create(struct pipe_context *pctx,
85 		const struct pipe_sampler_state *cso)
86 {
87 	struct fd3_sampler_stateobj *so = CALLOC_STRUCT(fd3_sampler_stateobj);
88 	unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
89 	bool miplinear = false;
90 	bool clamp_to_edge;
91 
92 	if (!so)
93 		return NULL;
94 
95 	if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
96 		miplinear = true;
97 
98 	so->base = *cso;
99 
100 	/*
101 	 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE;  for linear
102 	 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
103 	 * clamping the texture coordinates to [0.0, 1.0].
104 	 *
105 	 * The clamping will be taken care of in the shaders.  There are two
106 	 * filters here, but let the minification one has a say.
107 	 */
108 	clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
109 	if (!clamp_to_edge) {
110 		so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
111 		so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
112 		so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
113 	}
114 
115 	so->needs_border = false;
116 	so->texsamp0 =
117 			COND(!cso->normalized_coords, A3XX_TEX_SAMP_0_UNNORM_COORDS) |
118 			COND(!cso->seamless_cube_map, A3XX_TEX_SAMP_0_CUBEMAPSEAMLESSFILTOFF) |
119 			COND(miplinear, A3XX_TEX_SAMP_0_MIPFILTER_LINEAR) |
120 			A3XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
121 			A3XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
122 			A3XX_TEX_SAMP_0_ANISO(aniso) |
123 			A3XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
124 			A3XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
125 			A3XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
126 
127 	if (cso->compare_mode)
128 		so->texsamp0 |= A3XX_TEX_SAMP_0_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
129 
130 	so->texsamp1 = A3XX_TEX_SAMP_1_LOD_BIAS(cso->lod_bias);
131 
132 	if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
133 		so->texsamp1 |=
134 			A3XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
135 			A3XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
136 	} else {
137 		/* If we're not doing mipmap filtering, we still need a slightly > 0
138 		 * LOD clamp so the HW can decide between min and mag filtering of
139 		 * level 0.
140 		 */
141 		so->texsamp1 |=
142 			A3XX_TEX_SAMP_1_MIN_LOD(MIN2(cso->min_lod, 0.125)) |
143 			A3XX_TEX_SAMP_1_MAX_LOD(MIN2(cso->max_lod, 0.125));
144 	}
145 
146 	return so;
147 }
148 
149 static void
fd3_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)150 fd3_sampler_states_bind(struct pipe_context *pctx,
151 		enum pipe_shader_type shader, unsigned start,
152 		unsigned nr, void **hwcso)
153 {
154 	struct fd_context *ctx = fd_context(pctx);
155 	struct fd3_context *fd3_ctx = fd3_context(ctx);
156 	uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
157 	unsigned i;
158 
159 	if (!hwcso)
160 		nr = 0;
161 
162 	for (i = 0; i < nr; i++) {
163 		if (hwcso[i]) {
164 			struct fd3_sampler_stateobj *sampler =
165 					fd3_sampler_stateobj(hwcso[i]);
166 			if (sampler->saturate_s)
167 				saturate_s |= (1 << i);
168 			if (sampler->saturate_t)
169 				saturate_t |= (1 << i);
170 			if (sampler->saturate_r)
171 				saturate_r |= (1 << i);
172 		}
173 	}
174 
175 	fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
176 
177 	if (shader == PIPE_SHADER_FRAGMENT) {
178 		fd3_ctx->fsaturate =
179 			(saturate_s != 0) ||
180 			(saturate_t != 0) ||
181 			(saturate_r != 0);
182 		fd3_ctx->fsaturate_s = saturate_s;
183 		fd3_ctx->fsaturate_t = saturate_t;
184 		fd3_ctx->fsaturate_r = saturate_r;
185 	} else if (shader == PIPE_SHADER_VERTEX) {
186 		fd3_ctx->vsaturate =
187 			(saturate_s != 0) ||
188 			(saturate_t != 0) ||
189 			(saturate_r != 0);
190 		fd3_ctx->vsaturate_s = saturate_s;
191 		fd3_ctx->vsaturate_t = saturate_t;
192 		fd3_ctx->vsaturate_r = saturate_r;
193 	}
194 }
195 
196 static enum a3xx_tex_type
tex_type(unsigned target)197 tex_type(unsigned target)
198 {
199 	switch (target) {
200 	default:
201 		assert(0);
202 	case PIPE_BUFFER:
203 	case PIPE_TEXTURE_1D:
204 	case PIPE_TEXTURE_1D_ARRAY:
205 		return A3XX_TEX_1D;
206 	case PIPE_TEXTURE_RECT:
207 	case PIPE_TEXTURE_2D:
208 	case PIPE_TEXTURE_2D_ARRAY:
209 		return A3XX_TEX_2D;
210 	case PIPE_TEXTURE_3D:
211 		return A3XX_TEX_3D;
212 	case PIPE_TEXTURE_CUBE:
213 	case PIPE_TEXTURE_CUBE_ARRAY:
214 		return A3XX_TEX_CUBE;
215 	}
216 }
217 
218 static struct pipe_sampler_view *
fd3_sampler_view_create(struct pipe_context * pctx,struct pipe_resource * prsc,const struct pipe_sampler_view * cso)219 fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
220 		const struct pipe_sampler_view *cso)
221 {
222 	struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
223 	struct fd_resource *rsc = fd_resource(prsc);
224 	unsigned lvl;
225 
226 	if (!so)
227 		return NULL;
228 
229 	so->base = *cso;
230 	pipe_reference(NULL, &prsc->reference);
231 	so->base.texture = prsc;
232 	so->base.reference.count = 1;
233 	so->base.context = pctx;
234 
235 	so->texconst0 =
236 			A3XX_TEX_CONST_0_TILE_MODE(rsc->layout.tile_mode) |
237 			A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
238 			A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
239 			fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
240 						cso->swizzle_b, cso->swizzle_a);
241 
242 	if (prsc->target == PIPE_BUFFER || util_format_is_pure_integer(cso->format))
243 		so->texconst0 |= A3XX_TEX_CONST_0_NOCONVERT;
244 	if (util_format_is_srgb(cso->format))
245 		so->texconst0 |= A3XX_TEX_CONST_0_SRGB;
246 
247 	if (prsc->target == PIPE_BUFFER) {
248 		lvl = 0;
249 		so->texconst1 =
250 			A3XX_TEX_CONST_1_WIDTH(cso->u.buf.size / util_format_get_blocksize(cso->format)) |
251 			A3XX_TEX_CONST_1_HEIGHT(1);
252 	} else {
253 		unsigned miplevels;
254 
255 		lvl = fd_sampler_first_level(cso);
256 		miplevels = fd_sampler_last_level(cso) - lvl;
257 
258 		so->texconst0 |= A3XX_TEX_CONST_0_MIPLVLS(miplevels);
259 		so->texconst1 =
260 			A3XX_TEX_CONST_1_PITCHALIGN(rsc->layout.pitchalign - 4) |
261 			A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
262 			A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
263 	}
264 	/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
265 	struct fdl_slice *slice = fd_resource_slice(rsc, lvl);
266 	so->texconst2 =
267 			A3XX_TEX_CONST_2_PITCH(fd_resource_pitch(rsc, lvl));
268 	switch (prsc->target) {
269 	case PIPE_TEXTURE_1D_ARRAY:
270 	case PIPE_TEXTURE_2D_ARRAY:
271 		so->texconst3 =
272 				A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
273 				A3XX_TEX_CONST_3_LAYERSZ1(slice->size0);
274 		break;
275 	case PIPE_TEXTURE_3D:
276 		so->texconst3 =
277 				A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
278 				A3XX_TEX_CONST_3_LAYERSZ1(slice->size0);
279 		so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(
280 				fd_resource_slice(rsc, prsc->last_level)->size0);
281 		break;
282 	default:
283 		so->texconst3 = 0x00000000;
284 		break;
285 	}
286 
287 	return &so->base;
288 }
289 
290 void
fd3_texture_init(struct pipe_context * pctx)291 fd3_texture_init(struct pipe_context *pctx)
292 {
293 	pctx->create_sampler_state = fd3_sampler_state_create;
294 	pctx->bind_sampler_states = fd3_sampler_states_bind;
295 	pctx->create_sampler_view = fd3_sampler_view_create;
296 	pctx->set_sampler_views = fd_set_sampler_views;
297 }
298